Boris
Thank you Going to see if I can get it sorted now ^^
Edit:
Got it converted Had to turn off in-game dof to avoid issues in the horizon, oh well screenshot only anyhow :>
Fallout 4 0.285 beta
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- *sensei*
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Re: Fallout 4 0.285 beta
Last edited by Yersinia79 on 06 Dec 2015, 06:37, edited 1 time in total.
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- *master*
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Re: Fallout 4 0.285 beta
Thank you!number6 wrote:MonarchX,
I haven't read through this all the way, but it seems like a good intro:
http://rbwhitaker.wikidot.com/intro-to-shaders
The shaders are HLSL so just search for that.
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Re: Fallout 4 0.285 beta
90% of my work when doing external shaders or parameters is like in this comix
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Re: Fallout 4 0.285 beta
comments??
i dont care if variable is called r1 or SampleOriginalWithGammaCorrection, as long as its marked with commented text.
i dont care if variable is called r1 or SampleOriginalWithGammaCorrection, as long as its marked with commented text.
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Re: Fallout 4 0.285 beta
@Boris
Glad to see you goofing around a bit
The guy is like ... pancake man?
Glad to see you goofing around a bit
The guy is like ... pancake man?
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Re: Fallout 4 0.285 beta
Current modifying of the DOF renderer sucks, you can only get it to not blur out the character in 3rd person if you also never see the far blur. prepass support would be nice