TES Skyrim 0.111 KAGE

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Joined: 13 May 2012, 11:35

Re: TES Skyrim 0.111 KAGE

Использую эти моды
http://skyrim.nexusmods.com/downloads/file.php?id=11008 - добавляет динамические тени от факела
http://skyrim.nexusmods.com/downloads/file.php?id=4764 - добавляет осветительное заклинание с динамическими тенями
между собой моды не конфликтуют. в последней версии ENB 0.110 KAGE это выглядело так. SSAO отключен. ForceFakeVideocard=true

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При использовании ENB 0.111 KAGE при значении ForceFakeVideocard=true и выключеном SSAO прилично прибавилось ФПС, и остались динамические тени от модов, но исчезло отображение огня , заклинания в руках и вода стала полностью прозрачной (даже без малейших бликов)

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При изменении параметра ForceFakeVideocard на false пропали динамические тени от модов как с включенным, так и с выключенным ENB, зато появились улучшенные тени на персонаже. Огонь, магия и вода не появились.

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При включении SSAO появился огонь, магия и вода ( полупрозрачная, но хоть какая ). Тени от модов не появились. ФПС естественно упал в разы.

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Но при этом факел и осветительная магия перестали освещать затененные области, делая их еще темнее.

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В принципе можно было бы плюнуть на улучшенное освещение и использовать ENB 0.110 с тем что есть, но уж слишком шустро работает версия 0.111, да и тени стали куда приятнее, что намного важнее теней от факела и прочей ерунды.

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Re: TES Skyrim 0.111 KAGE

Спасибо за подробности, буду искать.
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Re: TES Skyrim 0.111 KAGE

Big gratz on KAGE 0.111 release!

It's working like a dream here (Nvidia GTX 580) - the new shadows are simply amazing. Also, Indirect Lighting finally works flawlessly (again) - in 1.09 and 1.10 it had issues with alpha channel (I guess) of cobwebs, fog or objects underwater seen from above. These are all gone, yippie! Also the "simple" version of SSIL runs quite fast and still looks excellent. The whiole stup is very fast and brings Skyrim really to a whole new visual level. These are next egenration rgaphics truely.

Only slight glitch remaining is when diving underwater using simple SSIL: Farther away objects become a little too grey/washed out (might be related with the udnerwaterfog and/or deph of field settinsg when underwater). It looks a little artifcial. No biggie though. Migth be my fault as I activated the usage of depth of field and use Matsos great implementation for that.

Many thanks, Boris, for the excellent and gifted work you do here.

PS: I still have hairs/eyebrows too white, but I guess that's some confuiguration mistake I made here. Same for too white logs in fires as well a s alittle too white flames. All of very minor nature. Keep up the the outstanding work.

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Re: TES Skyrim 0.111 KAGE

Hey all,

with 111 I am getting no eyes and no flames and my 1st person weapons are partially invisible. I have disabled Nvidia SSAO (it has always been this way) and I have enabled SSAO in ENB.

When I first started out with 111 I had SSAO enabled (by default of course) and I disabled it because I will configure it later. Now I have this bug, re-enabling SSAO doesn't fix the problem! Ouch. Do I have to start a new game for the invisible items to come back or should they come back as soon as I enable ENB SSAO and hit backspace in-game? I tried quitting the game and restarting and the eyes and fires are still invisible :(

Edit: I have fixed the problem with eyes and fire now. Sorry, it was a silly mistake.

However, in first person weapons and shield are semi transparent, this was the same in 110.

Any ideas what is causing this? For example, I can see enemies through my shield when I hold it up to block. I can see plants on the ground through my bow, etc.

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Re: TES Skyrim 0.111 KAGE

Hi Boris,

I appreciate your hard work!

The detailed shadows are working on my ATI card with v0.111, but there is now a transparency issue when SSAO is enabled. I'm using the wrapper version with "ForceFakeVideocard=false". Here are the screenshots:


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Edit: I've noticed that it doesn't happen everywhere, only in certain locations. There is also some lighting flicker/pop-up. Check the Breezehome as well!
Last edited by Bronze316 on 15 May 2012, 06:22, edited 3 times in total.

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Re: TES Skyrim 0.111 KAGE

I am also getting transparency issues with SSAO enabled on my ATI card.

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Re: TES Skyrim 0.111 KAGE

Any chance to get word on what bugs were fixed with the version updated this morning (EU time)? :) I haven't had many problems after finding out I needed to disable to Steam Overlay to get AA working, but always nice to know!
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Re: TES Skyrim 0.111 KAGE

Bronze316
I can't fix transparencity without savegame, don't know Skyrim locations, not played the game yet (how to play if it's logic part is buggy?). The same for light flickering.

Vond
Fixed problems with particles and other transparent objects missing (fire, magic, water) when SSAO disabled, but indirect lighting enabled. Steam overlay problem not fixed, parallax shimmering for NVidia cards also (trying to find what is wrong, but for ATI game pass absolutely different data to same shaders, tricky).
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Re: TES Skyrim 0.111 KAGE

hello, i have the grass bug since 0.102.

Which is the command that u guys was talking about, focevideocard?

And where i should put the line?

Didn't try 111 yet, im still working with 102 but i have that horrible grass bug i need to fix.

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Joined: 04 May 2012, 23:40

Re: TES Skyrim 0.111 KAGE

Ok with the latest version of KAGE do I set my videocard as "ENB" or my "ATI card" in Skyrimprefs.ini?
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