however i've mentioned that adaptation is applied after dof. That can make a bad joke with some custom shaders (like the one im using) causing enb adaptation take bokeh brightness into account.
problem is - to make bright bokeh more visible i multyply its brightness and weight by a factor 2, so HDR image will contain high brightness locals in some scenarios.
For example puddles - they have high specular, and if they get blurred by DOF, their local brighness can get sky-high, causing huge adaptation change.
ps. so-called PBR, where puddle specular can have greater brighness, then the sun or anyother light-source !! LOGICS
So, I was playing with Bloom and Lens, but one thing I noticed was that no matter the time of day, only Night and Dawn would make any changes. Has anyone else played with this or experienced this themselves?
There are two version of this line in the shader. First one is responsible for focusing, and the second one is for blurring. If you will lower the highlighted value from the second version, you'll restore the first person models DOF. The lower the value, the more blur is applied to it. I suggest to leave the first version (the focusing one) alone, or you will have constant blur in your face.