Uploaded new settings!
TES Skyrim
- Author
- Message
-
Offline
- *master*
- Posts: 164
- Joined: 26 Feb 2012, 21:09
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Also good results so far on Intel HD 2000 SB with v0.111 Kage the Shadows are much better, though the Default Rendering of ENB is way off look @ the hair color (it gets a purple tint)
No ENB:
http://www.mediafire.com/?everf8def89a8ej
With ENB:
http://www.mediafire.com/?rc28l90hc62acj5
@Boris
is it normal that it takes so long to load a savegame with ENB enabled compared without ENB, also it seems (though im not sure might be cached allready) it's enough to just Shift+F12 before loading the savegame that also seems to extremely lower load times and after Load Enable it (Injector version) ?
@trillville
looks beautiful
Celinas 1st take in Trillvillescope (lower light mode)
Pixar Mode Day (WIP)
Pixar Mode Night (WIP)
No ENB:
http://www.mediafire.com/?everf8def89a8ej
With ENB:
http://www.mediafire.com/?rc28l90hc62acj5
@Boris
is it normal that it takes so long to load a savegame with ENB enabled compared without ENB, also it seems (though im not sure might be cached allready) it's enough to just Shift+F12 before loading the savegame that also seems to extremely lower load times and after Load Enable it (Injector version) ?
@trillville
looks beautiful
Celinas 1st take in Trillvillescope (lower light mode)
Pixar Mode Day (WIP)
Pixar Mode Night (WIP)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: TES Skyrim
Trillville: Wow! this shot is amazing!
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Another Wip
YAPE (Yet another Pure ENB) :mrgreen:
YAPE (Yet another Pure ENB) :mrgreen:
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
CruNcher
Slower loading is "normal" for this game. It's specific problem of wrong multithreading programming done by bugthesda, when render thread is heavily busy, less time spend for loading thread (and there are many similar problems in the game, like mouse vertical axis lagging). Seems this problem will never get fixed. And what is the most horrible, with fps about 10 on loading screen, time to load is out of mind, 5 minutes for example. The same when i use special hack to increase performance to 200 fps, all time going to rendering and loading process take about 5-10 minutes to load.
Slower loading is "normal" for this game. It's specific problem of wrong multithreading programming done by bugthesda, when render thread is heavily busy, less time spend for loading thread (and there are many similar problems in the game, like mouse vertical axis lagging). Seems this problem will never get fixed. And what is the most horrible, with fps about 10 on loading screen, time to load is out of mind, 5 minutes for example. The same when i use special hack to increase performance to 200 fps, all time going to rendering and loading process take about 5-10 minutes to load.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
i wonder where this would have ended without Nvidias help and if it would look like as it does now with ENB
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Skyrim
Okay, people have sometimes asked me to share 'my settings'. I've previously used a lot of different settings, but now I've decided on settings that can form a general basis for what I like to play and shoot with.
I've included T.A.Z.'s sun in this file because it is fantastic for what I want. I'll not share this anywhere else if he doesn't want me to, or take the file down and remove the texture. I've also included Confidenceman's whitewater fix. I still get some overbright water splashes around rocks though.
This uses HD6's POSTPROCESSING method (no 5), adapted to my liking. I've also included Opethfeldt's idea to separate day and night settings as an alternative PP method (number 2), but those settings aren't perfected yet. I've included both SMAA and FXAA but I've set this up using the FXAA tonemapping (and AA). If you don't like that, use SMAA or any other method to AA. You're going to lose the tonemapping and HDR then, but maybe you don't want those.
The HD6 code for saturation and brightness is functional and can be toggled in-game using 1,2 and 4 with PAGE UP and PAGE DOWN. Triangles (can be disabled in enbeffect.fx) in the corner tell you that you've deviated from normal. Changes are temporary and erased after a restart. 3 and PAGE UP/DOWN toggles forced night settings for daytime caves, but I never need that.
Use Mindflux's Further Dark dungeons to darken most dungeons.
This will probably look like poo for everyone, seeing as I don't know what I'm doing. But here it is anyway (included is the most recent 0.111 enb):
I've included T.A.Z.'s sun in this file because it is fantastic for what I want. I'll not share this anywhere else if he doesn't want me to, or take the file down and remove the texture. I've also included Confidenceman's whitewater fix. I still get some overbright water splashes around rocks though.
This uses HD6's POSTPROCESSING method (no 5), adapted to my liking. I've also included Opethfeldt's idea to separate day and night settings as an alternative PP method (number 2), but those settings aren't perfected yet. I've included both SMAA and FXAA but I've set this up using the FXAA tonemapping (and AA). If you don't like that, use SMAA or any other method to AA. You're going to lose the tonemapping and HDR then, but maybe you don't want those.
The HD6 code for saturation and brightness is functional and can be toggled in-game using 1,2 and 4 with PAGE UP and PAGE DOWN. Triangles (can be disabled in enbeffect.fx) in the corner tell you that you've deviated from normal. Changes are temporary and erased after a restart. 3 and PAGE UP/DOWN toggles forced night settings for daytime caves, but I never need that.
Use Mindflux's Further Dark dungeons to darken most dungeons.
This will probably look like poo for everyone, seeing as I don't know what I'm doing. But here it is anyway (included is the most recent 0.111 enb):
Last edited by midhras on 15 May 2012, 14:54, edited 1 time in total.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Re: TES Skyrim
Okay so i've seen a bunch of these "natural" or "realistic" ENB settings that don't look anything at all realistic..
so I started altering sharpshooter's from skyrim nexus, this is what i've got so far (some of these screenshots are pre re-adjusted specular for more realistic looking skin)
on latest enb
don't mind the high specular eyebrows, i'm using XCE and he's obviously set up the specular much higher for eyebrows so they look nicer in the base game, going to have to manually alter those textures to match I think.. the biggest problem with skyrim's visuals, in all honesty, is a lack of specular, it all looks too clay like, it looks great in some interiors but in general it's quite lacking..
also, it'd be nice if I was able to minimize the red nose issue, but then I lose the really nice, deep sub surface scattering that you get during daylight, as well as the skin itself also starts to lose color and look extremely pale
I still need to adjust atmosphere settings a fair bit, but currently it looks good in most areas including tundra, night time still need to work on a bit
also, I love the cinematic looking settings some of you guys are going for, looks great
so I started altering sharpshooter's from skyrim nexus, this is what i've got so far (some of these screenshots are pre re-adjusted specular for more realistic looking skin)
on latest enb
don't mind the high specular eyebrows, i'm using XCE and he's obviously set up the specular much higher for eyebrows so they look nicer in the base game, going to have to manually alter those textures to match I think.. the biggest problem with skyrim's visuals, in all honesty, is a lack of specular, it all looks too clay like, it looks great in some interiors but in general it's quite lacking..
also, it'd be nice if I was able to minimize the red nose issue, but then I lose the really nice, deep sub surface scattering that you get during daylight, as well as the skin itself also starts to lose color and look extremely pale
I still need to adjust atmosphere settings a fair bit, but currently it looks good in most areas including tundra, night time still need to work on a bit
also, I love the cinematic looking settings some of you guys are going for, looks great
-
Offline
- *master*
- Posts: 199
- Joined: 12 Feb 2012, 17:41
- Location: Germany
Re: TES Skyrim
@midhras: Going to try your config asap and feel free to upload it wherever you want. I made this texture for everyone to use, no need to credit me or to ask for permission.
@inzal: Looks good. But to me it's a bit too dark (especially the LOD).
@inzal: Looks good. But to me it's a bit too dark (especially the LOD).
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
-
Offline
- Posts: 70
- Joined: 05 May 2012, 20:16
Re: TES Skyrim
Testing Trillville's ENB! really liking this.