roxahris
Txaa flickering happens because of txaa algorithm, not the game. Anyway, i hate it, blurring of slightly moving objects is like you have problem with eyes, it accumulating colors instead of blending only two/three/four frames.
Fallout 4 0.288
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Re: Fallout 4 0.288
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Re: Fallout 4 0.288
I was just wondering and sorry if i missed it, is there a night vision fix on this yet?
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Re: Fallout 4 0.288
Nothing to fix, there is no bug
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Re: Fallout 4 0.288
my night vision scopes don't work.
I will try freshly installing enb 0.288 in case it is the modular library
Yup its the Modular shader Library. Time to tinker
I will try freshly installing enb 0.288 in case it is the modular library
Yup its the Modular shader Library. Time to tinker
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Re: Fallout 4 0.288
I tend to be with roxahris and Tapioks. The TAA works great for my game play at least. I never had much luck with SMAA removing jaggies. In Skyrim I always used EdgeAA and the TAA Boris had made. Always room for improvement of course. I also have to counter the TAA blur with some form of sharpen. Yet the game TAA gives me the least amount of shimmering and overall best look. I tried a few other methods and it just looked really bad. My screenshots and game play looks pretty crisp and sharp to me.
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Re: Fallout 4 0.288
Hm, weird... I find the quality not worth the huge loss of performance... It's actually why I rather go the full downscale route with no TAA and a post process SMAA or even FXAA, than 1080p with TAA and sharpening.
I'll give it another try though. I just realized I didn't try TAA again since I went almost full ENB. TAA and Reshade was terribly slow. All that is left now in Reshade are SSAO and SMAA ( and the occasional big bad DoF for very specific shots ). Still mixed about Bloom too, but I'm confident I can find a different one that maybe uses a lens texture. I just didn't really have time to look.
I'll give it another try though. I just realized I didn't try TAA again since I went almost full ENB. TAA and Reshade was terribly slow. All that is left now in Reshade are SSAO and SMAA ( and the occasional big bad DoF for very specific shots ). Still mixed about Bloom too, but I'm confident I can find a different one that maybe uses a lens texture. I just didn't really have time to look.
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Re: Fallout 4 0.288
That must depend on your specs. I find TAA + slight ReShade LumaSharpen + sharp ENB Sharp Post-Processing to be far superior to simple FXAA that doesn't remove nearly as many jaggies and still requires Sharpening to offset its blur. SMAA blurs a lot less, but it still blurs a bit and in some cases it removes fewer jaggies than FXAA. I get a very mild FPS loss on my rig when I use TAA + Sharpening vs. FXAA alone.
TAA seems to remove more jaggies than TXAA and TXAA reduces performance more than TAA. So far only 2 games I know of use TAA - Fallout 2 and The Vanishing of Ethan Carter - Redux Edition. In both cases, they do an excellent job at the cost of blur that can be corrected with LumaSharpen.
TAA seems to remove more jaggies than TXAA and TXAA reduces performance more than TAA. So far only 2 games I know of use TAA - Fallout 2 and The Vanishing of Ethan Carter - Redux Edition. In both cases, they do an excellent job at the cost of blur that can be corrected with LumaSharpen.
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Re: Fallout 4 0.288
Is it TXAA or TAA though in FO4 ? I think the launcher says TXAA but the INIs say TAA. I always felt something was fishy :pMonarchX wrote:TAA seems to remove more jaggies than TXAA and TXAA reduces performance more than TAA. So far only 2 games I know of use TAA - Fallout 2 and The Vanishing of Ethan Carter - Redux Edition. In both cases, they do an excellent job at the cost of blur that can be corrected with LumaSharpen.
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Re: Fallout 4 0.288
to jump on the train... temporal antialiasing is a good thing especially for distant models and grass/vegetation in particular. but yea it blurs a ton. and combined with the current unmodded textures, since we are still in early stage of modding, everything is just a blur. i loved to combine it with negative LODBias in skyrim, but LODBias doesnt seem to work in FO4 because of how the textures are rendered.
i think witcher 3 antialiasing was very nice. it was a combination of temporal and edge i think.
boris
you said negative LODBias won't work in FO4 because of how the textures are drawn. but is it in theory possible to do negative LODBias that will work on models (trees/grass etc) nonetheless? for example trees get more branches, that even cast more shadows/produce ssao (like in skyrim). it also immediatelly produces a better landscape scenery because ssao is drawn to full depth.
or is it tied together? no clue.
i think witcher 3 antialiasing was very nice. it was a combination of temporal and edge i think.
boris
you said negative LODBias won't work in FO4 because of how the textures are drawn. but is it in theory possible to do negative LODBias that will work on models (trees/grass etc) nonetheless? for example trees get more branches, that even cast more shadows/produce ssao (like in skyrim). it also immediatelly produces a better landscape scenery because ssao is drawn to full depth.
or is it tied together? no clue.
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Re: Fallout 4 0.288
Not to go off-topic, but negative LOD's always have severe shimmering side effects. Why not use LumaSharpen or ENB Sharpening instead?
FYI, if you do keep track of all new mods by going to Fallout 4 Nexus site and checking out "New Today" Files, you will find an incredible variety of HD textures for just about everything. Many of those mods are simply too new to become popular and get high Endorsement, but many of them use very high quality 4K textures with Normal or Specular Maps. It did take me a lot of effort to get the best textures out of each package. It requires to actually checking out almost each Data\Textures sub-folder.
FYI, if you do keep track of all new mods by going to Fallout 4 Nexus site and checking out "New Today" Files, you will find an incredible variety of HD textures for just about everything. Many of those mods are simply too new to become popular and get high Endorsement, but many of them use very high quality 4K textures with Normal or Specular Maps. It did take me a lot of effort to get the best textures out of each package. It requires to actually checking out almost each Data\Textures sub-folder.
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i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809