Wow awesome pictures everyone, keep it up^^
Experimenting a little, click for 4k´s
Fallout 4
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- *sensei*
- Posts: 432
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Re: Fallout 4
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- *blah-blah-blah maniac*
- Posts: 565
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Re: Fallout 4
Your characters are as amazing as always!WorshipTheSatan wrote:
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- *master*
- Posts: 152
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- Location: Rotterdam, Netherlands
Re: Fallout 4
dpeasant wrote:showed a beautiful preset
Any change you could share your preset (reshade+enb) I really like the colors esp. the removal of the blue-ish fog!
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- *blah-blah-blah maniac*
- Posts: 619
- Joined: 29 Dec 2011, 20:05
- Location: Санкт-Петербург
Re: Fallout 4
SpinTires SSAO test
add ssao to map
add color map
final
The quality is only 4 units, the impact on fps is zero.
SSAO model
add ssao to map
add color map
final
The quality is only 4 units, the impact on fps is zero.
SSAO model
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- *sensei*
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Re: Fallout 4
Portal2x2, that doesnt look like AO.. reminds me more cel-shading a-la borderlands.
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- *blah-blah-blah maniac*
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Re: Fallout 4
http://pastebin.ru/LnjHmOi7AgainstAllAutority wrote:Portal2x2, that doesnt look like AO.. reminds me more cel-shading a-la borderlands.
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Re: Fallout 4
I agree ; there are at least two major issues :Portal2x2 wrote:http://pastebin.ru/LnjHmOi7AgainstAllAutority wrote:Portal2x2, that doesnt look like AO.. reminds me more cel-shading a-la borderlands.
- The most obvious one is the effect aplying to the background, making every element "pop out" . It's especially visible in the third picture where the effects looks like the trees are either dropping a shadow on far aways trees or on the sky, or seem to have a black outline. You basically really need a depth check.
- It's too thin, way too thin. As such it seems to outline the edges rather than diffuse a soft shadow where elements are occluding light from one another.
The two of those combined make the effect looks like cel shading - which is very visible in the fourth pic when you look at the house, Sanctuary sign, bridge...
So yeah see if you can diffuse the edges a bit more and make that depth check to only get occlusion on elements close to each other =) And don't hesitate to report your progress in the Effects section of the forum !
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- *blah-blah-blah maniac*
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