[quote="ENBSeries"]Bronze316
I can't fix transparencity without savegame, don't know Skyrim locations, not played the game yet (how to play if it's logic part is buggy?). The same for light flickering.
Hi Boris,
I've uploaded my savegame to the Nexus, it'll be listed under the miscellaneous files section and will read "HELP ME BORIS". The screenshots included will show the bug when SSAO is enabled on ATI card. Here's the link: http://skyrim.nexusmods.com/downloads/file.php?id=15983
TES Skyrim 0.111 KAGE
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
caracazzolo
Strange, i did ATI optimization to be same as in NVidia version, without SSAO it should run almost without performance loss. Or i misunderstood something?
Skyrim shadows must be enabled to work with detailed shadows, resolution of original shadows doesn't matter also, but of curse better to set high or ultra and in skyrimprefs.ini turn on shadows for trees. I'm modifying original shadows, so they will look much more blurry if their resolution is lower. But perfomance depends mostly from amount of objects drawed to shadow texture (as distance factor in skyrimprefs), when shadows set to quality ultra or high, texture size is the same 2048*4096, but fps you know how much differ.
Bronze316
Ok, will check it later (it's not available yet for download).
Okay, if someone else have something to say, it's good time, because i'm starting to develop more changes to fx now.
Strange, i did ATI optimization to be same as in NVidia version, without SSAO it should run almost without performance loss. Or i misunderstood something?
Skyrim shadows must be enabled to work with detailed shadows, resolution of original shadows doesn't matter also, but of curse better to set high or ultra and in skyrimprefs.ini turn on shadows for trees. I'm modifying original shadows, so they will look much more blurry if their resolution is lower. But perfomance depends mostly from amount of objects drawed to shadow texture (as distance factor in skyrimprefs), when shadows set to quality ultra or high, texture size is the same 2048*4096, but fps you know how much differ.
Bronze316
Ok, will check it later (it's not available yet for download).
Okay, if someone else have something to say, it's good time, because i'm starting to develop more changes to fx now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 8
- Joined: 13 May 2012, 11:35
Re: TES Skyrim 0.111 KAGE
Здравствуйте, Борис. Спасибо большое за потраченное вами время. Огонь,магия и вода появились. Новые тени тоже на месте. К сожалению динамические тени из модов, которые я привожу ниже так и не хотят работать при ForceFakeVideoCard=false, а работают только при true, но соответственно без новых теней. Что самое удивительное - если вообще не использовать ENB в игре (запускать без ENB), то то теней от этих модов тоже нет :? . Но на эти тени обращаешь внимание только поначалу, а скайримовские квадратные тени замечаешь всегда и везде, так что я лично отдаю предпочтение новым улучшенным теням.
Да и еще - глюк с факелом, который не освещал темные участки был вызван включенными модами на все те же динамические тени, при их деактивации факел работает корректно.
Вот моды, которые у меня работают только с ENB, но с параметром ForceFakeVideoCard=false
http://skyrim.nexusmods.com/downloads/file.php?id=11008
http://skyrim.nexusmods.com/downloads/file.php?id=5848
А этот мод работает как ни в чем не бывало
http://skyrim.nexusmods.com/downloads/file.php?id=8262
Еще раз огромное спасибо.
P.S. только что проверил два других мода, аналогичных первым двум
http://skyrim.nexusmods.com/downloads/file.php?id=14455
http://skyrim.nexusmods.com/downloads/file.php?id=4764
Ура!!! Теперь вообще все работает и ваши новые тени и все остальные )))
P.S.S. рано обрадовался - тени от модов работают только в помещениях и городах - на просторах Скайрима с ForceFakeVideoCard=false в версии 0.111 они не работают.
Да и еще - глюк с факелом, который не освещал темные участки был вызван включенными модами на все те же динамические тени, при их деактивации факел работает корректно.
Вот моды, которые у меня работают только с ENB, но с параметром ForceFakeVideoCard=false
http://skyrim.nexusmods.com/downloads/file.php?id=11008
http://skyrim.nexusmods.com/downloads/file.php?id=5848
А этот мод работает как ни в чем не бывало
http://skyrim.nexusmods.com/downloads/file.php?id=8262
Еще раз огромное спасибо.
P.S. только что проверил два других мода, аналогичных первым двум
http://skyrim.nexusmods.com/downloads/file.php?id=14455
http://skyrim.nexusmods.com/downloads/file.php?id=4764
Ура!!! Теперь вообще все работает и ваши новые тени и все остальные )))
P.S.S. рано обрадовался - тени от модов работают только в помещениях и городах - на просторах Скайрима с ForceFakeVideoCard=false в версии 0.111 они не работают.
Last edited by 23hudo on 15 May 2012, 20:27, edited 1 time in total.
-
Offline
- Posts: 6
- Joined: 14 May 2012, 11:18
Re: TES Skyrim 0.111 KAGE
@Boris: I mean injector 111 vs. wrapper 111 were very similar in performance. 111 in general is faster than 103 which I used before, a bit faster even with the new shadows.
Thanks for the shadow info! Tomorrow I will try different settings then/
Thanks for the shadow info! Tomorrow I will try different settings then/
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
Insane Jack
Unfortunately, water problem is not a bug, it's artifact of mixing code of ssao/ssil between transparent and opaque objects, same for fire for example. Almost all games with this effect have even worse bug of same kind. But today i will try radical changes about this problem (to draw ssao before water), as i remember long time ago this trick failed, because eyes and brows was rendered as transparent objects and look ugly not affected by ssao, may be now something changed after many official patches.
23hudo
Я пробовал эти моды ставить, ничего не понял. То запускаю игру, они не работают вообще, то запускаю, они работают. Потом с помощью LivarFox другой мод для тени от факела поставил, он жутко глючный и создает шум на тех местах у тела, которые освещает в метре от себя, притом на оригинальной игре тоже. После каких-то перенастроек графики и этот пропал. В общем это все бета, пока не могу под них настроить. И да, тот что работал, был совместим полностью с новыми тенями (http://skyrim.nexusmods.com/downloads/file.php?id=5848 кажется этот).
Unfortunately, water problem is not a bug, it's artifact of mixing code of ssao/ssil between transparent and opaque objects, same for fire for example. Almost all games with this effect have even worse bug of same kind. But today i will try radical changes about this problem (to draw ssao before water), as i remember long time ago this trick failed, because eyes and brows was rendered as transparent objects and look ugly not affected by ssao, may be now something changed after many official patches.
23hudo
Я пробовал эти моды ставить, ничего не понял. То запускаю игру, они не работают вообще, то запускаю, они работают. Потом с помощью LivarFox другой мод для тени от факела поставил, он жутко глючный и создает шум на тех местах у тела, которые освещает в метре от себя, притом на оригинальной игре тоже. После каких-то перенастроек графики и этот пропал. В общем это все бета, пока не могу под них настроить. И да, тот что работал, был совместим полностью с новыми тенями (http://skyrim.nexusmods.com/downloads/file.php?id=5848 кажется этот).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 16
- Joined: 29 Jan 2012, 12:59
Re: TES Skyrim 0.111 KAGE
Hi Boris,
For a while now, I've been in the habit of pasting the following lines to ENB settings that I find from various places... (it was a recommendation I remember reading a long time ago)
Are these lines necessary anymore in the latest version? Do they really make any performance difference/fix bugs?
(I haven't noticed any big differences, but that might just be because I haven't yet come across the particular circumstances where they help)
I'm using an ATi HD 6950 (with tweaked firmware)
For a while now, I've been in the habit of pasting the following lines to ENB settings that I find from various places... (it was a recommendation I remember reading a long time ago)
Code: Select all
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=false
AntiBSOD=true
DeviceId=6719
VendorId=1002
DeviceName=AMD Radeon HD 6900 Series
(I haven't noticed any big differences, but that might just be because I haven't yet come across the particular circumstances where they help)
I'm using an ATi HD 6950 (with tweaked firmware)
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
LordMelkor
DeviceId, VendorId, DeviceName - these not exist in the mod.
AntiBSOD - exist and work as named. Also it increase performance in some areas, camera angles and cpu/gpu. It's a trick to decrease awaiting of GPU for CPU.
ForceSingleCoreCPU, IgnoreThreadManagement, IgnoreThreadPriority - these are not active. I don't know, enable or not, seems nobody have stuttering as before, so no sense to use this, right?
DeviceId, VendorId, DeviceName - these not exist in the mod.
AntiBSOD - exist and work as named. Also it increase performance in some areas, camera angles and cpu/gpu. It's a trick to decrease awaiting of GPU for CPU.
ForceSingleCoreCPU, IgnoreThreadManagement, IgnoreThreadPriority - these are not active. I don't know, enable or not, seems nobody have stuttering as before, so no sense to use this, right?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 77
- Joined: 25 Mar 2012, 10:41
Re: TES Skyrim 0.111 KAGE
i have a bug with the last d3d9 file (i have same bug with old one)
when a load a save, the image frezzes at the main menu, but sound is go on.
when i heard the game was load, push alt+tab, and go back to the game, and all works normally.
the good thing, is the load times is veeery short, about 5seg when load a savegame, and 2-3seg when pass a door.
when a load a save, the image frezzes at the main menu, but sound is go on.
when i heard the game was load, push alt+tab, and go back to the game, and all works normally.
the good thing, is the load times is veeery short, about 5seg when load a savegame, and 2-3seg when pass a door.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
stakado
Is that problem with version attached to one of my post some hours ago?
Is that problem with version attached to one of my post some hours ago?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim 0.111 KAGE
Alright, sorry to report a non-bug. For my first post, what a shame!
When I was using 0.102 with AmbiantOcclusion, I didn't notice that. So I tested now, and of course the thing was there. I probably forgot about it, because I didn't play since some months.
Anyway, thanks for your work!
When I was using 0.102 with AmbiantOcclusion, I didn't notice that. So I tested now, and of course the thing was there. I probably forgot about it, because I didn't play since some months.
Anyway, thanks for your work!