I thought I posted the above in the Fallout 4 Gallery thread...Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
Fallout 4 0.291
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Re: Fallout 4 0.291
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Re: Fallout 4 0.291
Happy new year, I would like to ask, this is the so-called transparency bug?
http://rghost.ru/7zgxlcVRV.view
http://rghost.ru/7zgxlcVRV.view
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Re: Fallout 4 0.291
That is just how that particular water "fade" values have been setup causing that "transparency bug" as you call it. Same effect can be had in Skyrim waters.
Notice the water leaves in this image for instance
Vanilla: http://imgur.com/a/AREgn#7
Altered: http://imgur.com/a/AREgn#8
Notice the water leaves in this image for instance
Vanilla: http://imgur.com/a/AREgn#7
Altered: http://imgur.com/a/AREgn#8
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Re: Fallout 4 0.291
MonarchX wrote:I thought I posted the above in the Fallout 4 Gallery thread...Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)
http://i.imgur.com/q8zHDga.jpg
http://i.imgur.com/9Nor4Sk.jpg
http://i.imgur.com/J9zroDi.jpg
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Re: Fallout 4 0.291
Happy New Year.
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Re: Fallout 4 0.291
Happy new year to all and to you Boris my love i wish you the best 2016
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Re: Fallout 4 0.291
Late but Happy New Year All
Excited for possible ENBSeries for Dragon's Dogma, hope port is well done^^
Excited for possible ENBSeries for Dragon's Dogma, hope port is well done^^
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Re: Fallout 4 0.291
Its fine at the lowest possible setting. The joke is that higher settings make 0 or 0.001% difference at a huge cost.spanian77 wrote:MonarchX wrote:I thought I posted the above in the Fallout 4 Gallery thread...Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)
http://i.imgur.com/q8zHDga.jpg
http://i.imgur.com/9Nor4Sk.jpg
http://i.imgur.com/J9zroDi.jpg
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Re: Fallout 4 0.291
For me it's the opposite: I MUST have it at Ultra as I get blocky ugliness at all settings below it, as in this comparison:MonarchX wrote:Its fine at the lowest possible setting. The joke is that higher settings make 0 or 0.001% difference at a huge cost.spanian77 wrote:MonarchX wrote:I thought I posted the above in the Fallout 4 Gallery thread...Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)
http://i.imgur.com/q8zHDga.jpg
http://i.imgur.com/9Nor4Sk.jpg
http://i.imgur.com/J9zroDi.jpg
https://i.imgur.com/93z4cJq.gif
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Re: Fallout 4 0.291
I have the same experience as Arkngt. Unless I put God Rays at ultra I have artifact issues. On my set up there is a big difference between ultra and lower quality.Arkngt wrote:
SNIP
For me it's the opposite: I MUST have it at Ultra as I get blocky ugliness at all settings below it, as in this comparison:
SNIP
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