Fallout 4 0.291

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Re: Fallout 4 0.291

Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I thought I posted the above in the Fallout 4 Gallery thread...
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Re: Fallout 4 0.291

Happy new year, I would like to ask, this is the so-called transparency bug?
http://rghost.ru/7zgxlcVRV.view
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Re: Fallout 4 0.291

That is just how that particular water "fade" values have been setup causing that "transparency bug" as you call it. Same effect can be had in Skyrim waters.

Notice the water leaves in this image for instance
Vanilla: http://imgur.com/a/AREgn#7
Altered: http://imgur.com/a/AREgn#8

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Re: Fallout 4 0.291

MonarchX wrote:
Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I thought I posted the above in the Fallout 4 Gallery thread...

I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)

http://i.imgur.com/q8zHDga.jpg

http://i.imgur.com/9Nor4Sk.jpg

http://i.imgur.com/J9zroDi.jpg
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Re: Fallout 4 0.291

Happy New Year.
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Re: Fallout 4 0.291

Happy new year to all and to you Boris my love i wish you the best 2016 :D
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Re: Fallout 4 0.291

Late but Happy New Year All :D
Excited for possible ENBSeries for Dragon's Dogma, hope port is well done^^
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Re: Fallout 4 0.291

spanian77 wrote:
MonarchX wrote:
Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I thought I posted the above in the Fallout 4 Gallery thread...

I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)

http://i.imgur.com/q8zHDga.jpg

http://i.imgur.com/9Nor4Sk.jpg

http://i.imgur.com/J9zroDi.jpg
Its fine at the lowest possible setting. The joke is that higher settings make 0 or 0.001% difference at a huge cost.
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Re: Fallout 4 0.291

MonarchX wrote:
spanian77 wrote:
MonarchX wrote:
Yeah, God-Rays are a JOKE in Fallout 4. I think it was a quick and mostly thoughtless job of implement NVidia feature to make Fallout 4 an "NVidia Game". Anyway, I play Fallout 4 with Neutral LUT's, a ton of image-improvng mods (in a variety of ways) and basic ENB features enabled (DoF + Dithering Enabled, Adaptation + Bloom + Lens-Flare Disabled) and certain ReShade features enabled. I simply try to make the calibrated vanilla image to look as good as possible without changing grayscale (white balance, gamma, tints, hues, saturation, etc.). This is the only way to make Fallout 4 look good in ALL locations during gameplay, which doesn't fit with the concept of using highly-customized ENB + ReShade Presets for screenshots of specific locations that look gorgeous, although such presets tend to make many locations look really bad... The question is this - Should I post any of my screenshots of the Neutral Vanilla "Calibrated" image of Fallout 4? They do NOT look as good as most other shots here...
I thought I posted the above in the Fallout 4 Gallery thread...

I disagree about sunrays, they add to overall immersion, especially during rad storms. (I use q=3)

http://i.imgur.com/q8zHDga.jpg

http://i.imgur.com/9Nor4Sk.jpg

http://i.imgur.com/J9zroDi.jpg
Its fine at the lowest possible setting. The joke is that higher settings make 0 or 0.001% difference at a huge cost.
For me it's the opposite: I MUST have it at Ultra as I get blocky ugliness at all settings below it, as in this comparison:

https://i.imgur.com/93z4cJq.gif
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Re: Fallout 4 0.291

Arkngt wrote:
SNIP

For me it's the opposite: I MUST have it at Ultra as I get blocky ugliness at all settings below it, as in this comparison:

SNIP
I have the same experience as Arkngt. Unless I put God Rays at ultra I have artifact issues. On my set up there is a big difference between ultra and lower quality.
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