TES Skyrim 0.111 KAGE

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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:stakado
Is that problem with version attached to one of my post some hours ago?

yes, but it happens to me untill the first 111 release.
with 108 or 102 works fine.

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Re: TES Skyrim 0.111 KAGE

Insane Jack
Tried recently to fix water by drawing ssao before it, but got problem with eyes, so the same as before, almost impossible to without performance loss to remove that water transparencity artifact.
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Re: TES Skyrim 0.111 KAGE

Tried out the latest .111 release as of 10 minutes ago and with UseIndirectLighting=true, complexindirectlighting=true both water and fire are transparent. Using just UseIndirectLighting=true, usecomplexindirectlighting=false results in fire being ok, but water remains transparent.

Also, I updated the new parallax update, and the small wall texture and roof tile textures are still blurry and distorted. I've tried inlcuding and excluding the shader's input folder.

Just some feedback, not complaining.=)

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Re: TES Skyrim 0.111 KAGE

Johnny5srv
Try version attached to one of my post on previous pages of this topic. And post screenshots of trasparent water.
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Re: TES Skyrim 0.111 KAGE

Thanks for tried!
It's not a concern personally because I'm playing whithout AO with the 0.111 and love it. And also because I don't have enought fps with it.

But I suggest a thing:
If it's something that will not take to you too much time, maybe you could insert the option in the enbseries.ini for remove the "bug" and lose performance, for those who have a GTX 590 :D .

Example:
FixTransparencyForAO=True //but you will lose (a lot of) fps.

So it's just a suggestion. ;) (And I know that's for the small minority of people.)

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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:Johnny5srv
Try version attached to one of my post on previous pages of this topic. And post screenshots of trasparent water.

It turns out that this mod I had just installed was causing the transparency issue. Very strange. http://skyrim.nexusmods.com/downloads/file.php?id=17130

It does make the sky look really good though.

I'll try to find the attachment you are referring too. I'm never quite sure which release is the latest though.

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Re: TES Skyrim 0.111 KAGE

Insane Jack
I'll try not to forget.

Johnny5srv
I don't understand. From the link to skyrimnexus i see the bug of vanilla game, but it's fixed in my mod long time ago (if skyenable=true).
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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:Insane Jack
I'll try not to forget.

Johnny5srv
I don't understand. From the link to skyrimnexus i see the bug of vanilla game, but it's fixed in my mod long time ago (if skyenable=true).
Oh, so that mod does the same thing? I'm sorry, I didn't realize. For some reason though, that mod makes the sky color look better (darker blue). That makes the decision to remove it easier though. Thanks!

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Re: TES Skyrim 0.111 KAGE

Here is a picture of some transparent water I'm getting using the latest official .111 KAGE. It is worth noting that when I actually enter the water, that it shows the blur effect properly.
Image

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Re: TES Skyrim 0.111 KAGE

Seem to have a found a bug with the binary you posted here in this thread yesterday. Randomly it appears that the shadows will be pitch black and I'll see shadowing from things that are not there. Then when I take a step or two, those "buggy" shadows just disappear. Not sure how to explain... Also sometimes it seems the sky will be superbright with superbright snow etc aswell. Restarting the game fixes it, nothing else. I'll try to provide screenshots of the issues soon and update this post, but maybe you understand what I mean!

Edit: Here are screens to show the brightness thing I mentioned. Seems to happen randomly sometimes, but 100% of the time if I set EnableDepthOfField=false

Bright: http://i.imgur.com/ZP6ls.jpg
More normal: http://i.imgur.com/xLTBT.jpg
Last edited by Vond on 16 May 2012, 10:16, edited 1 time in total.
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