Fallout 4 0.293

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Fallout 4 0.293

Fallout 4 (TES With Guns)

ENBSeries 0.293 (graphic mod) / ENBoost (patch)

Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled (capturing normals).

This version is unsupported from 1.02.2016
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Re: Fallout 4 0.293

ENBSeries wrote:Fallout 4 (TES With Guns)

ENBSeries 0.293 (graphic mod) / ENBoost (patch)

Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file.
Ah! Thanks a lot as usual !
Also performance is a bit decreased because some code for future effects is enabled (capturing normals).
Oooooh... That's some niiiice things coming for us >:)

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Re: Fallout 4 0.293

Btw, top-middle-bottom ambient occlusion controls require disabling optimization trick against cpu cache misses which users suffer where too many shadows are drawed, so i probably avoid any code in there. Also changing shadows in any kind fall in the same issue.
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Re: Fallout 4 0.293

Wow, thanks Boris! Going to test it today!

What do cache misses mean in that case exactly? Some kind of unsatisfied queries obviously but I didn't ntice any issues on my side.

Edit1:
Tried the Ambient Lighting: I seem to have a problem which doesn't appear all the time. Only happens if I look in certain directions (sun relativley behind me). The effect occurs already at ambient lighting set to 0.01 and remains the same at every value. The ambient lighting changes normally if the strange effect itself is absent. With bloom and lens disabled it looks like in the second image. If I deactivate DisableFakeLights then characters are glowing like everything else in the first image. Never had an issue like this before, but I'm taking a look at my installed mods.

1st Image

2nd Image

Edit2:
The issue is not related to SLI and not related to mods. Haven't tested uninstalling texture mods though...
Bloom and lens get heavily exaggerated if the strange effect is present.

Edit3:
Seems to happen in 1st person mode only. Running around in third person did not trigger this effect (at least for me)

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Re: Fallout 4 0.293

I have similar issue.

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Re: Fallout 4 0.293

I too am having similar issues. I'm getting it in exteriors with the sun at certain angles, as well as in interiors interiors with bright lighting, like in vault 111 when you open the gate. As well, the prewar world is a flickering nightmare for me.

http://imgur.com/dLQRq0q

http://imgur.com/wUvwGXx

The first picture is me watching the vault open, the second is me turned around in exact same spot a second or so later.

Edit - I'm getting it in third person as well as first.

Edit 2 - I feel like such a total d-bag for not saying this. Thank you so much for the update! The AL is beautiful! Night is just amazing now.
Last edited by refusedzero on 09 Jan 2016, 04:34, edited 2 times in total.
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Re: Fallout 4 0.293

It would be nice if you could keep older versions on the download page, and not replace them with newer versions simply add newer versions to the page and keep older ones as well so people can download working versions for when something like this happens

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Re: Fallout 4 0.293

refusedzero wrote:I too am having similar issues. I'm getting it in exteriors with the sun at certain angles, as well as in interiors interiors with bright lighting, like in vault 111 when you open the gate. As well, the prewar world is a flickering nightmare for me.

http://imgur.com/dLQRq0q

http://imgur.com/wUvwGXx

The first picture is me watching the vault open, the second is me turned around in exact same spot a second or so later.

Edit - I'm getting it in third person as well as first.
Also having a similar issue.

Here are 2 screenshots, one looking away from the building. then the next turning toward the building.

EDIT: files deleted
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Re: Fallout 4 0.293

Yay! This just made my day :D
Thank you Boris, will have a look at new version now^^
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Re: Fallout 4 0.293

Okay, i'll try to find where this bug occurs.
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