I noticed that too if I Alt tabbed multiple times in and out of the game when I was tweaking settings.Vond wrote:Seem to have a found a bug with the binary you posted here in this thread yesterday. Randomly it appears that the shadows will be pitch black and I'll see shadowing from things that are not there. Then when I take a step or two, those "buggy" shadows just disappear. Not sure how to explain... Also sometimes it seems the sky will be superbright with superbright snow etc aswell. Restarting the game fixes it, nothing else. I'll try to provide screenshots of the issues soon and update this post, but maybe you understand what I mean!
TES Skyrim 0.111 KAGE
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Re: TES Skyrim 0.111 KAGE
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Re: TES Skyrim 0.111 KAGE
Are you using RCRN v3 and the Quality World Map mod? Reading the RCRN thread it seems that the issue might be from using those two together rathern than ENB actuallykawimx216 wrote:I noticed that too if I Alt tabbed multiple times in and out of the game when I was tweaking settings.Vond wrote:Seem to have a found a bug with the binary you posted here in this thread yesterday. Randomly it appears that the shadows will be pitch black and I'll see shadowing from things that are not there. Then when I take a step or two, those "buggy" shadows just disappear. Not sure how to explain... Also sometimes it seems the sky will be superbright with superbright snow etc aswell. Restarting the game fixes it, nothing else. I'll try to provide screenshots of the issues soon and update this post, but maybe you understand what I mean!
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Re: TES Skyrim 0.111 KAGE
Nope. I very much dislike RCRNVond wrote:Are you using RCRN v3 and the Quality World Map mod? Reading the RCRN thread it seems that the issue might be from using those two together rathern than ENB actuallykawimx216 wrote:I noticed that too if I Alt tabbed multiple times in and out of the game when I was tweaking settings.Vond wrote:Seem to have a found a bug with the binary you posted here in this thread yesterday. Randomly it appears that the shadows will be pitch black and I'll see shadowing from things that are not there. Then when I take a step or two, those "buggy" shadows just disappear. Not sure how to explain... Also sometimes it seems the sky will be superbright with superbright snow etc aswell. Restarting the game fixes it, nothing else. I'll try to provide screenshots of the issues soon and update this post, but maybe you understand what I mean!
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Re: TES Skyrim 0.111 KAGE
Using any other form of post-process injector together with ENB? I'm running various tests to reproduce the issue and I seem to only get it when using ENB together with FXAA injector currentlykawimx216 wrote:Nope. I very much dislike RCRNVond wrote:Are you using RCRN v3 and the Quality World Map mod? Reading the RCRN thread it seems that the issue might be from using those two together rathern than ENB actuallykawimx216 wrote:I noticed that too if I Alt tabbed multiple times in and out of the game when I was tweaking settings.Vond wrote:Seem to have a found a bug with the binary you posted here in this thread yesterday. Randomly it appears that the shadows will be pitch black and I'll see shadowing from things that are not there. Then when I take a step or two, those "buggy" shadows just disappear. Not sure how to explain... Also sometimes it seems the sky will be superbright with superbright snow etc aswell. Restarting the game fixes it, nothing else. I'll try to provide screenshots of the issues soon and update this post, but maybe you understand what I mean!
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Re: TES Skyrim 0.111 KAGE
Johnny5srv
Neovalen
That transparent water is artifact of mixing transparent objects with ssao effect and very hard to fix without adding other artifacts for eyes and eyebrows (game draw objects strange). The same problem with all versions of the mod when ssao enabled.
Vond
kawimx216
And this extreme changes to brightness do not exist in version from web site? May be it's because of fix for Steam in attached version in this topic? If so, it's very hard to fix Steam and keep SpeedHack enabled.
I haven't tried that mod, but the problem is in wrong shaders, but no other mods have them fixed and in CK you can't modify shaders also.Oh, so that mod does the same thing? I'm sorry, I didn't realize. For some reason though, that mod makes the sky color look better (darker blue). That makes the decision to remove it easier though.
Neovalen
That transparent water is artifact of mixing transparent objects with ssao effect and very hard to fix without adding other artifacts for eyes and eyebrows (game draw objects strange). The same problem with all versions of the mod when ssao enabled.
Vond
kawimx216
And this extreme changes to brightness do not exist in version from web site? May be it's because of fix for Steam in attached version in this topic? If so, it's very hard to fix Steam and keep SpeedHack enabled.
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Re: TES Skyrim 0.111 KAGE
Still trying to do proper testing on the subject, as I mentioned in post above I can currently only reproduce it when using a FXAA injector via proxy, which makes me believe it might have to do with that, especially as users reported the issue on the forum-thread for that injector even when NOT using ENB. So I think ENB might be innocent. Not sure if results are the same for kawimx216ENBSeries wrote: Vond
kawimx216
And this extreme changes to brightness do not exist in version from web site? May be it's because of fix for Steam in attached version in this topic? If so, it's very hard to fix Steam and keep SpeedHack enabled.
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Re: TES Skyrim 0.111 KAGE
Boris,
Underwater is working perfectly for ATI now, thanks!
I still seem to have jagged edges though. I've tried Skyrim AA and SMAA. Would it have anything to do with having Edge Detect and not Box enabled?
Underwater is working perfectly for ATI now, thanks!
I still seem to have jagged edges though. I've tried Skyrim AA and SMAA. Would it have anything to do with having Edge Detect and not Box enabled?
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Re: TES Skyrim 0.111 KAGE
The mod seems to just lower the color intensity so that the banding becomes less visible (workarround)ENBSeries wrote:Johnny5srvI haven't tried that mod, but the problem is in wrong shaders, but no other mods have them fixed and in CK you can't modify shaders also.Oh, so that mod does the same thing? I'm sorry, I didn't realize. For some reason though, that mod makes the sky color look better (darker blue). That makes the decision to remove it easier though.
Neovalen
That transparent water is artifact of mixing transparent objects with ssao effect and very hard to fix without adding other artifacts for eyes and eyebrows (game draw objects strange). The same problem with all versions of the mod when ssao enabled.
Vond
kawimx216
And this extreme changes to brightness do not exist in version from web site? May be it's because of fix for Steam in attached version in this topic? If so, it's very hard to fix Steam and keep SpeedHack enabled.
though with 3rd party shaders directly via the Engine isn't actually RCRN doing this there is a rcrnshaders.esp ?
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Re: TES Skyrim 0.111 KAGE
Wolfstryder
Not understood perhaps. If you use edge detecting or sharpening, it increase aliasing issues. Anyway check new version, for me on ATI it works for Steam overlay and AA enabled.
CruNcher
RCRN or any other esp mods are harmless in matter of clamping colors for ENBSeries, but not for other d3d9.dll based mods which are not hdr.
Not understood perhaps. If you use edge detecting or sharpening, it increase aliasing issues. Anyway check new version, for me on ATI it works for Steam overlay and AA enabled.
CruNcher
RCRN or any other esp mods are harmless in matter of clamping colors for ENBSeries, but not for other d3d9.dll based mods which are not hdr.
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Re: TES Skyrim 0.111 KAGE
Добрый вечер, Борис. К сожалению с последним d3d9.dll игра не запускается. Если это важно - у меня стимовская лицензия, win-7x64. Скажите,если нужны какие-то другие сведения или что-то еще. Спасибо
Last edited by 23hudo on 16 May 2012, 15:57, edited 1 time in total.