kingeric1992
Thanks for clearing this up for me. I figured as much just needed clarification before doing too much without it.
Fallout 4 0.293
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: Fallout 4 0.293
Boris
Original shaders not to bad I hope ^^
I am sure you find a nice solution for adaptation
Original shaders not to bad I hope ^^
I am sure you find a nice solution for adaptation
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.293
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 187
- Joined: 18 Mar 2015, 18:39
Re: Fallout 4 0.293
Does ENB DoF disable in-game Bokeh DoF? It doesn't seem to do so and that's kind of a problem because if in-game DoF is disabled, then under-water is clear without any effects (looks bad), but if in-game DoF is enabled, then it adds extra unnecessary DoF on top of ENB DoF...
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.293
Game dof is not disabled by the mod and have no controls from it. I don't see it at all anywhere, except first cut scene before atomic explosion.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 187
- Joined: 18 Mar 2015, 18:39
Re: Fallout 4 0.293
What kind of problems are there supposed to be with 0.293? I only encountered 1 major and that when I set UsePatchSpeedhackWithoutGraphics=true . There were lighting glitches. Is that the reason why 0.293 was taken down?
I also had a question, does this work:
ForceVideoMemorySize=true
VideoMemorySizeMb=12288
when UsePatchSpeedhackWithoutGraphics is set to "true" ?
I also had a question, does this work:
ForceVideoMemorySize=true
VideoMemorySizeMb=12288
when UsePatchSpeedhackWithoutGraphics is set to "true" ?
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
-
Offline
- *master*
- Posts: 187
- Joined: 18 Mar 2015, 18:39
Re: Fallout 4 0.293
Can HBAO be enabled with ENB 0.291 or 0.293? Does ENBSeries.ini have to look like this:
UseOriginalObjectsProcessing=true
UseOriginalPostProcessing=true
for HBAO to work?
UseOriginalObjectsProcessing=true
UseOriginalPostProcessing=true
for HBAO to work?
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: Fallout 4 0.293
Not sure what to think about the HBAO+ implementation and setup (balancing) at all it looks so overdone in the Cutscenes now even shadows from the hair mesh vanishing completely
Ohh and that overall Lighting so dull i get totally depressed most of the times when i see these color response
Bethesda SSAO
Bethesda HBAO+ (Beta)
No words
Banding once again a issue and now with Nvidias Volumetric Tessellation even more so, good that Boris has now Dithering working
Overhead seems pretty heavy but looks pretty good except the Banding
The whole PBR Implementation remembers me of the first results shown by tri-Ace (Final Fantasy XIII-2,Final Fantasy XIII) Research in 2012
Eh please what ?
ToggleTrijuicing or tj – Toggles Trijuicing.
Triliinear Juicing ?
Trigometric Juicing ?
Tripple Juicing ?
Ohh and that overall Lighting so dull i get totally depressed most of the times when i see these color response
Bethesda SSAO
Bethesda HBAO+ (Beta)
No words
Banding once again a issue and now with Nvidias Volumetric Tessellation even more so, good that Boris has now Dithering working
Overhead seems pretty heavy but looks pretty good except the Banding
The whole PBR Implementation remembers me of the first results shown by tri-Ace (Final Fantasy XIII-2,Final Fantasy XIII) Research in 2012
Eh please what ?
ToggleTrijuicing or tj – Toggles Trijuicing.
Triliinear Juicing ?
Trigometric Juicing ?
Tripple Juicing ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- Posts: 77
- Joined: 12 Aug 2013, 20:38
Re: Fallout 4 0.293
I'm still using MCFX because I think it looks better than the new HBAO+. More and more these updates feel less like updates and more like they're desperately trying to finish a product months after it's been launched.
_________________
I7-4750k @ 4.00ghz, Radeon R9 290x 4gb, 32gb Ripjaw RAM, Win 7 x 64 on SSD
I7-4750k @ 4.00ghz, Radeon R9 290x 4gb, 32gb Ripjaw RAM, Win 7 x 64 on SSD
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: Fallout 4 0.293
I find the economic assumption interesting that some publisher do it to keep the Game as long as possible in the News
What the Engine does really really well now compared to many other hight tech Engines is idling man that works great it really lowers it resources and suspends perfectly
Only around 1% CPU Usage in it's suspend mode, it stops the entire Rendering at once when it's focus is gone greatly done,very rarely a Engine is by Design doing it that Efficient, without issues
I think we have to thank the Consoles for that, and gonna see this more often in the future
What the Engine does really really well now compared to many other hight tech Engines is idling man that works great it really lowers it resources and suspends perfectly
Only around 1% CPU Usage in it's suspend mode, it stops the entire Rendering at once when it's focus is gone greatly done,very rarely a Engine is by Design doing it that Efficient, without issues
I think we have to thank the Consoles for that, and gonna see this more often in the future
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard