TES Skyrim 0.111 KAGE

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.111 KAGE

23hudo
Здравствуйте. Проверьте, чтоб стояли вот эти значения:
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
Потому что я их снова сделал работоспособными и они с некоторыми программами могут конфликтовать.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 56
Joined: 22 Apr 2012, 23:23

Re: TES Skyrim 0.111 KAGE

@Boris: RCRN uses both an esp and d3d9.dll though, not only esp. Sorry if you were aware already, just wanted it to be clear. :)

The main problem Im having running both together currently is that certain weathers ingame just look wrong when ENB is active, such as the SkyrimClearTU which is insanely bright. I don't know if it's a bug or not, but whenever I adjust the GradientIntensityNight settings, the daytime sky for the "SkyrimClear" weather becomes extremely "pale". Also, whenever I change the AmbientLightingNight settings, daytime shadows become pitch black.

Now I realize these issues are from using ENB + the injector and its settings, so most likely not something you want to look into, but figured I should post about it anyway.
_________________
GPU: GTX 560 Ti-448 (0x1087) 1280mb
Driver: 301.42

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.111 KAGE

Just now silently updated version again, disabled all old bugfixes, perhaps many users have them turned on, i don't want to get posts about crashes.

23hudo
Перезагрузите версию с сайта и отпишите, работает ли теперь нормально.

Vond
Day/Night detection of ENBSeries is linked to sky clearing color (what you see on the bottom of it when flying with "tfc"). Any mod which do changes to background, will affect night/day switch and i sure 100% such mods completely ignore valid values, for example modder could think: "i'll set background of the sky to black, because it only visible on lower hemisphere, so it must be earth". So, weather changes are the first problem. I'll do my own soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 250
Joined: 29 Mar 2012, 16:39

Re: TES Skyrim 0.111 KAGE

Hi Boris,

I'm not sure if you had a chance to look into my issue yet, but I just wanted to let you know that when I used the InjectorVersion the SSAO transparency problem went away. I just downloaded the new version this morning, however, there is still one issue that needs attention. The sky looks worse for some reason when SSAO is enabled with the wrapper or injector version, specifically the clouds have an odd color that doesn't blend well. I hope this is not too much trouble to fix, because everything else is turning out very well. Thanks!


Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.111 KAGE

Bronze316
Okay, i'll try to find how to fix that.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.111 KAGE

Bronze316
Forgot to say that i fixed "transparensity" of ssao in that area in castle of whiterun (but your save game not working, crash when trying to load).
Abouth sky and ssao, i don't know, tried in different weather conditions, antialiasing turned on, Steam overlay on, indirect lighting complex or simple - result the same, no artifacts. May be you can find at which presets this bug appear? May be indirect lighting turned on without restarting?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 15
Joined: 04 May 2012, 03:57

Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:Bronze316
Forgot to say that i fixed "transparensity" of ssao in that area in castle of whiterun (but your save game not working, crash when trying to load).
Abouth sky and ssao, i don't know, tried in different weather conditions, antialiasing turned on, Steam overlay on, indirect lighting complex or simple - result the same, no artifacts. May be you can find at which presets this bug appear? May be indirect lighting turned on without restarting?
I don't have the wierd clouds and im using one of his presets with a few of my own changes, but its with version .110

Offline
User avatar
*sensei*
Posts: 250
Joined: 29 Mar 2012, 16:39

Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:Bronze316
Forgot to say that i fixed "transparensity" of ssao in that area in castle of whiterun (but your save game not working, crash when trying to load).
Abouth sky and ssao, i don't know, tried in different weather conditions, antialiasing turned on, Steam overlay on, indirect lighting complex or simple - result the same, no artifacts. May be you can find at which presets this bug appear? May be indirect lighting turned on without restarting?

Oh, sorry about that. I had my "uGridsToLoad" set to 7 in Skyrim.ini. That could cause the game to crash if you were still using the default Ugrids settings. Currently I'm only using SSAO, no indirect lighting.

Offline
Posts: 8
Joined: 13 May 2012, 11:35

Re: TES Skyrim 0.111 KAGE

Борис, параметры, которые вы указали уже были выставлены так, если это еще имеет значение - в любом случае с новым ENB с сайта игра снова запускается. Спасибо.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.111 KAGE

23hudo
В новой версии с сайта я и отключил эти параметры вообще.

Bronze316
So how i should test? Could you give savegame with bug? It could be 2 problems, but without testing i can't fix.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply