kanuuna
Palettes are supported. And i know that "shadows" under feet, but they are not important to make a code while i'm hurry to develop as much as possible to not keep players waiting.
Dragon's Dogma 0.295
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- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
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Re: Dragon's Dogma 0.295
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Dragon's Dogma 0.295
Well I want to use ENB but I really dislike the long loading screens. I could wait but I really want to start the game over and make my pawn for people to use
Hope to see some cool ENBs made, with fancy lens flares for all the magic spells. And thank you Boris, you're the best.
Hope to see some cool ENBs made, with fancy lens flares for all the magic spells. And thank you Boris, you're the best.
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Re: Dragon's Dogma 0.295
Yeah the load times are super bad when using the ENB. Is there any way you'll be able to fix this, Boris?
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Core i7-3930K 4.80GHz | SLI GTX 780 | 16GB RAM @1600Mhz | Windows 7 64bit
My Flickr for all things flickry
Core i7-3930K 4.80GHz | SLI GTX 780 | 16GB RAM @1600Mhz | Windows 7 64bit
My Flickr for all things flickry
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- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: Dragon's Dogma 0.295
Ive only noticed startup time being very long. Guess I got used to the long loading times of the ps3 version.
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.295
I've already fixed loading times, it's game issue with multithreading.
Folks, i need save games of Steam version. In various weather, at day and night, in areas which can be interiors potentially (like catacombs). Wasting too much time for that instead of pure modding.
Folks, i need save games of Steam version. In various weather, at day and night, in areas which can be interiors potentially (like catacombs). Wasting too much time for that instead of pure modding.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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- Location: Russia, Vladimir
Re: Dragon's Dogma 0.295
Are there any differences between the steam version and the pre-release version visually? I dont have the steam version yet.
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- *master*
- Posts: 136
- Joined: 08 Nov 2012, 15:24
Re: Dragon's Dogma 0.295
Not visual, but...
The Steam version binds saved games to your SteamID. Save sharing worked for the pirated version because they all use the same ID inside. You can use saves from other SteamIDs by using the DDsavetool tool to unpack the save data and repack it with your SteamID, which is at the end of the file. It can also convert console saves to PC as well.
The Steam version binds saved games to your SteamID. Save sharing worked for the pirated version because they all use the same ID inside. You can use saves from other SteamIDs by using the DDsavetool tool to unpack the save data and repack it with your SteamID, which is at the end of the file. It can also convert console saves to PC as well.
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Try my mods! | Resonant ENB for Dragon's Dogma | IAXE2 for Fallout 4 | Luminous ENB for Skyrim SE
Try my mods! | Resonant ENB for Dragon's Dogma | IAXE2 for Fallout 4 | Luminous ENB for Skyrim SE
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Re: Dragon's Dogma 0.295
Hi, i copied the content of wrapper folder to DDDA folder (steam ver), run the game, game star fine with the enb message on top left, but an error msg appear "deffered rendering turned off in enblocal.ini, some effect disabled" how i can fix this?
Thanks.
Thanks.
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.295
It is literally written there.
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Re: Dragon's Dogma 0.295
As Boris stated several times, this is most likely due to some left-over code from Skyrim ENB that is still present in the DD ENB. Just ignore it.