Dragon's Dogma
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- Joined: 16 Jan 2016, 04:16
Re: Dragon's Dogma
Well i am noob too but here something new for ya. DoF is disabled by default just use in-game DoF enabled for clear picture still have some issues tho these damn banddings at night but overall looks similar as Ryuken's pictures.grabuzor wrote: Thanks for sharing!
I really like your presets, except for the DOF: it's far too strong, borderline unplayable specially outside. Could you tone it down? (or tell me how to? I'm an ENB noob!)
https://drive.google.com/open?id=0B1eAq ... lBJVHpSNEE
some preview:
http://imgur.com/4SBO4xM
http://imgur.com/EJ8mFm1
http://imgur.com/I84pBXB
Make sure you don't use 3DM release of the game Install newest possible directx otherwise reshade have problems with enb.I recommend you to clean your directory from previous enb and do it same way as before copy d3d9.dll from mr. Vorontsov mod and exctract my archive in main game directory.
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- Posts: 95
- Joined: 18 Jul 2013, 00:00
Re: Dragon's Dogma
So is it possible to replace textures in this game?
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- Joined: 17 Jan 2016, 07:07
Re: Dragon's Dogma
Awesome work Boris!
Newby question, but I take it the Deferred rendering message with the ENB is because the enblocal.ini file doesn't have those lines in it?
Edit: Question was just answered on GAF, it's an carryover from Skyrim ENB and should be ignored: thanks DD community
Newby question, but I take it the Deferred rendering message with the ENB is because the enblocal.ini file doesn't have those lines in it?
Edit: Question was just answered on GAF, it's an carryover from Skyrim ENB and should be ignored: thanks DD community
Last edited by IST on 17 Jan 2016, 07:57, edited 2 times in total.
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- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
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- Joined: 17 Jan 2016, 01:41
Re: Dragon's Dogma
I have the original steam version it works perfectly, thanks!devileyebg wrote:Well i am noob too but here something new for ya. DoF is disabled by default just use in-game DoF enabled for clear picture still have some issues tho these damn banddings at night but overall looks similar as Ryuken's pictures.grabuzor wrote: Thanks for sharing!
I really like your presets, except for the DOF: it's far too strong, borderline unplayable specially outside. Could you tone it down? (or tell me how to? I'm an ENB noob!)
https://drive.google.com/open?id=0B1eAq ... lBJVHpSNEE
some preview:
http://imgur.com/4SBO4xM
http://imgur.com/EJ8mFm1
http://imgur.com/I84pBXB
Make sure you don't use 3DM release of the game Install newest possible directx otherwise reshade have problems with enb.I recommend you to clean your directory from previous enb and do it same way as before copy d3d9.dll from mr. Vorontsov mod and exctract my archive in main game directory.
I love the your presets overall, but too bad the DOF is an all or nothing proposition. I'd love to keep it but tune it down a bit so that it doesnt trigger so easily outside.
(I already tweaked the settings a little but couldn't get to a good result).
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- Joined: 17 Jan 2016, 03:33
Re: Dragon's Dogma
That looks awesome dpeasant, mind telling me which enbpalette you are using? For whatever reason, I can't change mine without fucking up the graphics, like the game's palette changing from colorful to monochrome when using this one, the same I used for Skyrim, and it worked without a problem.
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- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: Dragon's Dogma
Zexen
Im not using palletes, rather than that Im using custom LUT with reshade. Im using enb for ssao, bloom and minor tonemapping changes, all other colour changes are done via LUT(reshade). LUTs are much more esier for me to edit. It would be cool if enb would use LUTs as a defult pallette source, or at least could use them without any other 3-rd party shaders.
Im not using palletes, rather than that Im using custom LUT with reshade. Im using enb for ssao, bloom and minor tonemapping changes, all other colour changes are done via LUT(reshade). LUTs are much more esier for me to edit. It would be cool if enb would use LUTs as a defult pallette source, or at least could use them without any other 3-rd party shaders.