I notice that some Fade effects are not working with the ENB mod.
Like when you rest at the Inn or in some cutscenes.
Nothing major but can result in some weird scenes where a fade would hide some stuff.
Dragon's Dogma 0.296
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Re: Dragon's Dogma 0.296
high precision rendering works only with hdr=high set and make comparison shots of same place at night.
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Re: Dragon's Dogma 0.296
Omg, i lost two days trying to figure out what is wrong with matrices for detailed shadows, result was semi buggy. Completely forgot about letterbox affecting them.
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Re: Dragon's Dogma 0.296
Is there a way to prevent this when using sky gradients?
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Re: Dragon's Dogma 0.296
Probably it's because of dithering. I don't know why, saw this when tried to apply dither to the sky itself, may be current dithering (computed later on entire screen) produce this issue also.
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Re: Dragon's Dogma 0.296
@calmmo
is that a DoF activated that is causing the issue?
is that a DoF activated that is causing the issue?
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Re: Dragon's Dogma 0.296
I just did comparison, HDR = HIGH, all ENB effects work, HIGH PRECISION MODE enabled. You can see in sky and lamp glow banding is not better at all.ENBSeries wrote:high precision rendering works only with hdr=high set and make comparison shots of same place at night.
Quick question though, do you need to have ENB effect on for HIGH PRECISION MODE, or its like Vignette removal, doesn't matter.
VANILLA / ENB WITH ORIGINAL POST PROCESS / ENB ONLY WITH ENB POST PROCESS (Gamma 0.85 to be closer to vanilla lighting)
Last edited by karull on 18 Jan 2016, 22:04, edited 2 times in total.
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Re: Dragon's Dogma 0.296
Boris,
Do you think you could allow ENB for this game to work with ReShade???
Do you think you could allow ENB for this game to work with ReShade???
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Re: Dragon's Dogma 0.296
What method do you use for dithering? From the pattern it looks like Bayer Matrix.
@MonarchX: it's not up to him. ReShade and ENB source code will change and it's practically inpossible to ensure compatibility all the time. If it works, fine, if not, no efforts will be done.
@MonarchX: it's not up to him. ReShade and ENB source code will change and it's practically inpossible to ensure compatibility all the time. If it works, fine, if not, no efforts will be done.
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Re: Dragon's Dogma 0.296
[PROXY]MonarchX wrote:Boris,
Do you think you could allow ENB for this game to work with ReShade???
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d95.dll
rename reshade.dll to this and it works.