Yeah, that skylighting is absolutely amazing to look at. Who needs global illumination?
Here's a few from my preset, and these are taking before skylighting were implemented.
Dragon's Dogma
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Re: Dragon's Dogma
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Ronnie Stormly Ree
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Re: Dragon's Dogma
kalicola wrote:Yeah, that skylighting is absolutely amazing to look at. Who needs global illumination?
Here's a few from my preset, and these are taking before skylighting were implemented.
That's some pretty strong/saturated bloom -- your preset proxying Reshade?
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Re: Dragon's Dogma
RedFlamez
It's ambient occlusion type. I just need to stop being lazy and publish tech paper for it.
It's ambient occlusion type. I just need to stop being lazy and publish tech paper for it.
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Re: Dragon's Dogma
Hey guys, long time ENB user here with an issue with the Dragons Dogma Enb. I have the latest version installed as of last night, and am using a preset from the Nexus and my load times are terrible. I'm getting 2-3 minute transition load times any time I zone from one area to another. When I disable ENB it's about 5 seconds. It's not my system, I'm running 3xgtx 980 TI, I7 5930, windows 10, and all SSD drives. I'm also playing at 4k resolution too, at a smooth 60 fps. The Enb looks beautiful and once I zone runs well, but those load times are killing me. Any suggestions?
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Re: Dragon's Dogma
It's because game creates shaders every time. If decreaseloadingtime=true not helps, at loading screen disable mod by pressing shift+f12 keys and activate fps limiter in it with very low framerate set, so rendering thread will give time to other threads. Also users with logical cpu cores must set game affinity mask to physical cores.
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Re: Dragon's Dogma
Thank you I will try those settings tonight.
Edit: to be sure you are talking about Affinitymask=1364 correct? Is that set in a config file for the game or one of the ENB ini files? Sorry if it's a stupid question.
Edit: to be sure you are talking about Affinitymask=1364 correct? Is that set in a config file for the game or one of the ENB ini files? Sorry if it's a stupid question.
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Re: Dragon's Dogma
Don't know what affinity mask you talking about, but i mean it in task manager where you may set it. But if game allow to change it - fine.
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Re: Dragon's Dogma
Ok I see now. Some games and apps allow you to hard set it in INI and config files so you don't have to adjust it on load. I will set it through the processes then. Thanks again!
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Re: Dragon's Dogma
Is there any way to make nights darker without adjusting gamma / curves? I really want my nights to be pitch black but the only way I can think of to achieve that is to edit my night LUT, and that has the nasty side-effect of making everything that's lit with a lantern darker too, which I don't want. Basically, I just want to kill ambient light at night.
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Re: Dragon's Dogma
Give me some time, may be i'll be able to make ambient controls (but with so many draw calls this will affect performance). Or you may change shader code of enbeffect.fx to make it time of the day dependent.
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