Dragon's Dogma

post screenshots of enbseries
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 665
Joined: 30 Dec 2011, 13:18

Re: Dragon's Dogma

Yeah, that skylighting is absolutely amazing to look at. Who needs global illumination? :-)

Here's a few from my preset, and these are taking before skylighting were implemented.

Image

Image

Image

Image
_________________
Ronnie Stormly Ree
Animator on Hitman 2016

My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel

Offline
User avatar
Posts: 59
Joined: 06 May 2014, 01:46
Location: Australia

Re: Dragon's Dogma

kalicola wrote:Yeah, that skylighting is absolutely amazing to look at. Who needs global illumination? :-)

Here's a few from my preset, and these are taking before skylighting were implemented.

That's some pretty strong/saturated bloom -- your preset proxying Reshade?
_________________
Intel i7-4770K CPU @ 4.25 GHz
NVIDIA GeForce GTX 970 @ Stock
Corsair 8GB Memory @ 1600Mhz
Windows 10 x64
BenQ 27" 3840x2160 OGSSAA || Steelseries 7G || Logitech G402 @280dpi

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

RedFlamez
It's ambient occlusion type. I just need to stop being lazy and publish tech paper for it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 20 Jan 2016, 15:19

Re: Dragon's Dogma

Hey guys, long time ENB user here with an issue with the Dragons Dogma Enb. I have the latest version installed as of last night, and am using a preset from the Nexus and my load times are terrible. I'm getting 2-3 minute transition load times any time I zone from one area to another. When I disable ENB it's about 5 seconds. It's not my system, I'm running 3xgtx 980 TI, I7 5930, windows 10, and all SSD drives. I'm also playing at 4k resolution too, at a smooth 60 fps. The Enb looks beautiful and once I zone runs well, but those load times are killing me. Any suggestions?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

It's because game creates shaders every time. If decreaseloadingtime=true not helps, at loading screen disable mod by pressing shift+f12 keys and activate fps limiter in it with very low framerate set, so rendering thread will give time to other threads. Also users with logical cpu cores must set game affinity mask to physical cores.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 20 Jan 2016, 15:19

Re: Dragon's Dogma

Thank you I will try those settings tonight.

Edit: to be sure you are talking about Affinitymask=1364 correct? Is that set in a config file for the game or one of the ENB ini files? Sorry if it's a stupid question.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

Don't know what affinity mask you talking about, but i mean it in task manager where you may set it. But if game allow to change it - fine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 20 Jan 2016, 15:19

Re: Dragon's Dogma

Ok I see now. Some games and apps allow you to hard set it in INI and config files so you don't have to adjust it on load. I will set it through the processes then. Thanks again!

Offline
User avatar
Posts: 99
Joined: 11 May 2014, 10:48

Re: Dragon's Dogma

Is there any way to make nights darker without adjusting gamma / curves? I really want my nights to be pitch black but the only way I can think of to achieve that is to edit my night LUT, and that has the nasty side-effect of making everything that's lit with a lantern darker too, which I don't want. Basically, I just want to kill ambient light at night.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

Give me some time, may be i'll be able to make ambient controls (but with so many draw calls this will affect performance). Or you may change shader code of enbeffect.fx to make it time of the day dependent.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply