Dragon's Dogma 0.298

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Re: Dragon's Dogma 0.298

benhat
If i don't have issue, but you do have it, how can i force lower fps at loading screens if it may the same way work for just you and for others 10 mins per loading screen?
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Re: Dragon's Dogma 0.298

Trying to make weather system, because automatic ambient setup have very big chance to fail without lot of testing. Does anyone know when weather changes in the game, except when sleeping? At the beginning i see only 3 weathers - cloudy, dark cloudy, clear.
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Re: Dragon's Dogma 0.298

The weathers change when the 2nd to last main story boss dies. One weather will look like this http://staticdelivery.nexusmods.com/ima ... 348322.jpg

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Re: Dragon's Dogma 0.298

Hey Boris, I had a thought, to tie in with the excellent ambient light colour filter, it could be awesome if you added a colour filter feature to ambient occlusion as well. I've noticed that my ambient occlusion stands out in a strange way sometimes after I tweaked my ambient light.
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Re: Dragon's Dogma 0.298

New version is DOPE! Thanks Boris.
You can use this cheat table to speed up in-game time:
http://forum.cheatengine.org/viewtopic. ... 41#5641841
Might help in debugging that ambient lighting / coloring.
I think the weather changes somewhere at the end / start of the night and it stays the same during the whole day.

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Re: Dragon's Dogma 0.298

out of curiousity, it would be interesting if there is anybody who is not able to fix loading times with fps limit.

@boris
the enblocal fix would be optional, not forced.

@SandvichDISH
my guess is, you are using an SSAO type that does not include ambient colors. some do some do not.
but i might be wrong.
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Re: Dragon's Dogma 0.298

benhat
No way, game videos are also classified as loading screens and i don't want bug reports just because preset makers included enblocal.ini with enabled fps limiter for loading screens.

SandvichDISH
Change ao mixing type, some of them use ambient.
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Re: Dragon's Dogma 0.298

This table for Cheat Engine has a section under Some Pointers that can view and edit the current weather/weather state. It appears there are only the 3+1 (although time of day also matters). Might it be possible to have seperate settings, like Skyrim?

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Re: Dragon's Dogma 0.298

Boris - Is it possible to exclude grass from detailedshadow effect ( something like on-off switch ) ?
I know what you wrote earlier, but shadows cast by the grass looks very bad, and they break the immersion of the game for me. I think that AO is more than enough.
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Re: Dragon's Dogma 0.298

Totally disagree with Guzio. Hope you'll not delete detailedshadows from grass, because i see a lot of difference for the better side with enabled effect. Maybe there'll be some type of improvement for the shadows in future, who's knows.
Thanks for your work Boris.
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