Dragon's Dogma

post screenshots of enbseries
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*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: Dragon's Dogma

Ha, new version ! Thank you kindly Boris :)
Those new features looks amazing.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

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Joined: 11 May 2014, 10:48

Re: Dragon's Dogma

I added some DNI seperation to Kabloom! so I can have shiny lights at night without being blinded during the day:

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Does anybody know of any good alternative bloom shaders? I'd like to try a few

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*blah-blah-blah maniac*
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Re: Dragon's Dogma

Small Video, of course I forgot to change desktop resolution :




SandvichDISH -- http://enbdev.com/enbseries/forum/viewt ... 7215c33c2a
Maybe you can post your Kbloom version, with DNI separation, in the Kbloom thread ? It would be useful for many people, including me :)
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

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Re: Dragon's Dogma

I'll make all the options DNI separated (only did gamma as a proof of concept) and post it soon. This'll definitely make the UI enbeffect.fx UI obnoxious :roll:

Edit: I posted it in the Kabloom! thread. I didn't really test it well but it should work. If you run into problems let me know.

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*blah-blah-blah maniac*
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Re: Dragon's Dogma

Guzio wrote:Small Video, of course I forgot to change desktop resolution :




SandvichDISH -- http://enbdev.com/enbseries/forum/viewt ... 7215c33c2a
Very cool video mate. Looks really really good... How does the eye adaptation react to bright spells and so?
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Re: Dragon's Dogma

SandvichDISH -- Thanks a lot :) You are my hero.

kalicola -- Really, I don't know :) My main character is a Strider, and I use "Reduced enchant aura - no lantern aura" from viewtopic.php?f=2&t=4806&start=20. Thank you Dork :)
WiP 0.297 version, If someone want to try.
https://drive.google.com/file/d/0B1T7fi ... sp=sharing
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

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Re: Dragon's Dogma

Guzio wrote: WiP 0.297 version, If someone want to try.
https://drive.google.com/file/d/0B1T7fi ... sp=sharing

thanks for the WIP, loved your screenshots, specially the grainy look. There are some issues that maybe you already know about.

The black bars let shines through:

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I edited it out anyway, I prefer the bigger picture

And outside, bushes show shades when looking up. For example this is a normal camera:

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Ans this is when i tilt the camera up.

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Excellent work with the WIP, looks awesome.

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Re: Dragon's Dogma

Guzio wrote: WiP 0.297 version, If someone want to try.
https://drive.google.com/file/d/0B1T7fi ... sp=sharing
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Joined: 03 Mar 2013, 18:42
Location: Norway

Re: Dragon's Dogma

Amazing screenshots everyone^^

Boris
Keep up the amazing work, excited to try heavy hdr. This will help both my presets a lot I think, uncharted2 one for sure since it is limited on contrast :D

blackdragonbird
I want to try correct some flaws in the tone mapping I used before releasing that preset,
certain colors like dark blueish green looks horrible lol
I guess all tone mapping have their flaws, but I think it is possible to solve just takes time^^

Not got chance to try 0.298 yet, so these are 0.297.
Old skyrim enb tonemapping, color changes is same, but less saturated compared to other preset. Sharpen from Fallout 4 postpass.
Suddenly realized I taken over 100 screenshots, so many deleted :>
Used Don´t blind me (medium all) not sure I will keep it, depends how it looks with heavy hdr on 0.298^^
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2nd picture found first dof I used for skyrim (gp65cj04), tweaked a little ^^
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Dragon 2 me 0 :lol: 15 fps, first time playing and most likely to low level is not helping. Half on second bar on second try :roll:
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Re: Dragon's Dogma

Yersinia79

I love how natural your preset looks especially in those screens with the dragon fight. I'm still struggling to figure out what I really want my ENB to achieve (aside from just technically superior shading), I've gone through at least 6 different iterations of my day colour lookup table, but it always ends up "different" instead of better.
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Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance
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