Dragon's Dogma 0.299
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.299
Sorry, one more thing i forgot. Current public version have wrong dusk/dawn timing, they must ends after their period is passed, so if sunset time is 18:00 and dusk duration is 1 hour, then dusk will have weight 1.0 at 18:30 and at 19:00 full night must be till it's middle at 00:00, because night do not have brightness changes. Same with dawn. When i'm making copy-pasting from other mods, such bugs occur. Will do update asap.
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Re: Dragon's Dogma 0.299
yeah from what ive seen so far it seems like light stays for a bit too long at night.
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- *sensei*
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Re: Dragon's Dogma 0.299
Boris
Thank you again, wow these updates are getting released fast^^
Very helpful ambient tip there, been trying to decide
"AmbientColorFilterSelector" best to use just enb or mix? I like 1.0 cause I think colors look better, but not sure it is good for end result. I did not desaturate thou :>
Made these yesterday with 0.298.
Current night, tried replicate original:
Clouded day thou maybe bit high ambient:
I stopped using texture mods to alter glow, those are taken without.
Found this yesterday in case someone missed it
http://www.nexusmods.com/dragonsdogma/mods/68/?
Thank you again, wow these updates are getting released fast^^
Very helpful ambient tip there, been trying to decide
"AmbientColorFilterSelector" best to use just enb or mix? I like 1.0 cause I think colors look better, but not sure it is good for end result. I did not desaturate thou :>
Made these yesterday with 0.298.
Current night, tried replicate original:
Clouded day thou maybe bit high ambient:
I stopped using texture mods to alter glow, those are taken without.
Found this yesterday in case someone missed it
http://www.nexusmods.com/dragonsdogma/mods/68/?
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.299
Boris -Thanks for the update ?
Maybe you just post the proper values for TOD. I reduced DuskDuration to 0.6.
Does anybody else noticed problem with the weather window ? Sometimes the submenu closing after entering values.
Maybe you just post the proper values for TOD. I reduced DuskDuration to 0.6.
Does anybody else noticed problem with the weather window ? Sometimes the submenu closing after entering values.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *sensei*
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Re: Dragon's Dogma 0.299
Boris
Think I figured Ambient and AmbientColorFilterSelector out, I hope lol ^^
Guzio
Yes noticed same I think when using keyboard to input values weather window resets?
Adjusting values with mouse works fine thou. Not sure why this happens :?
Think I figured Ambient and AmbientColorFilterSelector out, I hope lol ^^
Guzio
Yes noticed same I think when using keyboard to input values weather window resets?
Adjusting values with mouse works fine thou. Not sure why this happens :?
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Re: Dragon's Dogma 0.299
I know about strange behavior of weather window, but have no idea what is wrong. It seems game hooked some input functions, all keys not worked for me until i replaced them with non-modified functions at game start, but errors of editor are very abnormal, failed all attempts to find issue, need to invest more time in that (mouse clicking also did flashing windows, but i replaced functions with manual commands, can't do this for entire editor because i'll loose usability features of it - scrolling and clipboard pasting).
Guzio
I did not update yet, working with game dof code.
Guzio
I did not update yet, working with game dof code.
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Re: Dragon's Dogma 0.299
Mouse works fine, It must suffice
One question, DOF in game option should be turned off, or it doesn't matter ?
I find this, may be useful for for the screenmakers :
http://forum.cheatengine.org/viewtopic. ... 5f#5641841
One question, DOF in game option should be turned off, or it doesn't matter ?
I find this, may be useful for for the screenmakers :
http://forum.cheatengine.org/viewtopic. ... 5f#5641841
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.299
Game dof do not affect mod at all, but i recommend to disable it, because for targeting with the bows it looks very bad, in main gameplay it makes everything blurry like you just awaked from sleep after being drunk. Cut scenes without dof are not that bad after all. I made external shader for this dof, but it use percomputed focusing mask and this makes hard to separate blur by near and far ranges.
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Re: Dragon's Dogma 0.299
Gotta say, I really like that you parsed detailed shadow out into point lights and directional lights. The directional lights in particular adds so much depth and compliments SSAO super well. Thanks a lot!
And Guzio, I have to admit, you were right for suggesting that in the last thread.
And Guzio, I have to admit, you were right for suggesting that in the last thread.
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Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
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- *master*
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Re: Dragon's Dogma 0.299
Boris, can we have an AO fade adjust, so we can make dark places actually dark instead of seeing the AO through the darkness?
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