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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 02:47 
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Joined: 07 May 2012, 19:52
Posts: 85
Wow, those look pretty fantastic, theradikal11.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 10:38 
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Joined: 05 Jan 2012, 11:30
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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 11:05 
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Joined: 25 Feb 2012, 01:30
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Location: Somewhere between the Wastelands and Notepad++
Fires seem a bit invisible, radikal, but otherwise it looks very crisp. I'm toying with contrast and saturation myself, but it looks like you've got it pegged.

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More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 14:00 
@midhras Nice take man ;)

@theradikal11 Hey man. What a great enb. I have you enb here, and tried it before(an old version). Like midhras said, you got it(the contrast, so realistic).

The only two disadvantages is: Of course, the fire pays for it(if you turn down contrast to the rest, the fire is included, like midhras commented, a bit invisible, but nothing to break the great realistic contrast).
And the real disadvantage are the nights. I dont know if is only here but you enb have no contrast to me(between light and dark). Inside the Jorrvarsk(a nice place to see the contrast of an Enb), the dark corners are visible and lightened. You know what i'm talking about? Srry for the bad english.

I only dont use your enb because the contrast between light and dark(to lightened). Your Enb its one of the best(if not the Best) in terms of realistic. Good job!


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 14:57 
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Joined: 05 Jan 2012, 11:30
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Yeah Maximus.,, I have some problems with my config. The corners of the dark, wanting to make darker interior, is one of the problems., But I think is caused by the color palette and Realistc Lightnig. It is hard to get a good result in every corner.

But one of my problems is this: If someone could help me., And that night did not find a way to reduce the intensity of the herbs and plants., I do not want to not see anything, but slightly lower intensity if I would.
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Any ideas on this?
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More Screenshots ;)

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 15:04 
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Joined: 25 Mar 2012, 10:41
Posts: 77
acojonante radikal, sin palabras :o

me lo puedes mandar por mp para echarle un ojo?


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 15:28 
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Joined: 20 Mar 2012, 08:37
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@theradikal11

Very awesome realistic Version :)
can't wait to see how the Cinematic looks based on it :)

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 15:30 
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Joined: 15 May 2012, 18:15
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theradikal11
You got some insane stuff! Very sharp looking.
For the fire, why don't make it more visible by tweaking the fire settings in enbseries.ini ?

theradikal11 wrote:
If someone could help me., And that night did not find a way to reduce the intensity of the herbs and plants., I do not want to not see anything, but slightly lower intensity if I would.

(I would say that you just have to descrease the ColorPowNight. That will also change the intensity of the image, so you will have to decrease DirectLightingIntensityNight and maybe also AmbientLightingIntensityNight.

But doing this will kill your contrast looking.)
So I have maybe another solution:
Decrease DirectLightingCurveNight to 1 (or maybe lower, but don't think so) and re-adjust DirectLightingIntensityNight.

Hope this help. :D



hinti21
Like your second one. :)
Sorry I didn't have time for make new landscape screenshot, so I quicky redo the first and another one. Hope that help for waiting. :D

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I worked a lot on the bokeh dof. It's probably done now. No more the old crapy one ! :D The new one is very sharp.

CruNcher wrote:
Did someone found out what these issues in the DOF (Matsos Bokeh ?) are caused by, Insane Jack screens shows it extremely well and pronounced (saw these artifacts on several renderings now) also the pure DOF Shaders show them though more @ the edges.

I was able to decrease a lot the blur on the edge of sharp object! :D What you called artifact a think.

Here some examples:

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And for fun, a cool pictorial thing did during testing.

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 16:20 
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Joined: 25 Feb 2012, 01:30
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Location: Somewhere between the Wastelands and Notepad++
Question: can anyone tell me how I change the apparent density and/or colour of the fog in dungeons?

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 18:52 
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Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Sorry, next time ill resize my screens.

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I took HD6 soft bloom code and used some of the OBGE shaders for colourcorrection. Ive jsut started working on these setts. Hope to make something good.


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