theradikal11You got some insane stuff! Very sharp looking.
For the fire, why don't make it more visible by tweaking the fire settings in enbseries.ini ?
theradikal11 wrote:
If someone could help me., And that night did not find a way to reduce the intensity of the herbs and plants., I do not want to not see anything, but slightly lower intensity if I would.
(I would say that you just have to descrease the ColorPowNight. That will also change the intensity of the image, so you will have to decrease DirectLightingIntensityNight and maybe also AmbientLightingIntensityNight.
But doing this will kill your contrast looking.)
So I have maybe another solution:
Decrease DirectLightingCurveNight to 1 (or maybe lower, but don't think so) and re-adjust DirectLightingIntensityNight.
Hope this help.
hinti21Like your second one.

Sorry I didn't have time for make new landscape screenshot, so I quicky redo the first and another one. Hope that help for waiting.



I worked a lot on the bokeh dof. It's probably done now. No more the old crapy one !

The new one is very sharp.
CruNcher wrote:
Did someone found out what these issues in the DOF (Matsos Bokeh ?) are caused by, Insane Jack screens shows it extremely well and pronounced (saw these artifacts on several renderings now) also the pure DOF Shaders show them though more @ the edges.
I was able to decrease a lot the blur on the edge of sharp object!

What you called artifact a think.
Here some examples:



And for fun, a cool pictorial thing did during testing.
