TES Skyrim
- Author
- Message
Re: TES Skyrim
Is anyone else as infatuated with Boris' SSIL shader as I am? Some of these scenes have a VERY convincing Global Illumination effect to them. It's a shame that the shader is limited to screen-space. These settings that I've dialed in look great in still frames but the IL just moves around too much in-game for such a high sampling radius. I wonder if it'd be possible to render the scene with a high fov, calculate SSIL, and then scale the SSIL result to fit over the same exact scene rendered at a lower fov. That way lighting calculates a little bit past the boundaries of the rendering window.
I also noticed that SSIL samples are arranged in a sub-cardinal orientation resembling a star like this:
\|/
-|-
/|\
Perhaps, Boris, you may want to consider doing a more randomized and jittered lookup. I'm also wondering why the SSAO depth difference calculation extends so deeply in the z-axis, presuming that any one object is much 'deeper' than it is. It creates a 'dark halo' around the player, for example. If the maximum compare delta was set to a smaller value it might help this artifact. Perhaps you have it set this way for a reason.
It's just a few thought's I've had. That being said, I can't express how much I've enjoyed your work! Every subtle improvement that you've made makes me swoon at my screen. You are a genius, thank you so much for improving such a great game so very much!
-
Offline
- *master*
- Posts: 168
- Joined: 05 Jan 2012, 11:30
Re: TES Skyrim
I have uploaded a preview version, I throw time to Hollywood and leave this until a final version of the enb.
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
-
Offline
- *blah-blah-blah maniac*
- Posts: 17545
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
theradikal11
Final version? I have always something to add, so i'll stop only when users will not be interested enough.
Final version? I have always something to add, so i'll stop only when users will not be interested enough.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 28
- Joined: 29 Feb 2012, 22:16
Re: TES Skyrim
whoa, is there any way you could upload that in higher resolution? others look awesome too.sonicether wrote:
Insane Jack, Midthras and others, great pics!
also happyken, your config looks awesome, do you have it uploaded anywhere?
@Boris: where are those pics at the top of ENB main page from? I know some are from this thread, but not all, at least I think so.
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim
sonicether
I never saw this style before, some of your screenshots are beautiful !
theradikal11
Did you try what I proposed to you?
qwerty11
Thank you.
I never saw this style before, some of your screenshots are beautiful !
Subtle? I suppose you mean huge!sonicether wrote:Every subtle improvement
theradikal11
Did you try what I proposed to you?
qwerty11
Thank you.
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Skyrim
You guys just blow me out of the water. Is there a recent influx of brilliant screenshooters/enbuilders, or is Boris' new incarnation of ENB just so damn fantastic?
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- Posts: 77
- Joined: 25 Mar 2012, 10:41
Re: TES Skyrim
I´m agree with boris, i never had a final version xD
I´m still working on my realistic config, try diferent settings, diferent SSAO values...
Bye!
I´m still working on my realistic config, try diferent settings, diferent SSAO values...
Bye!
-
Offline
- Posts: 85
- Joined: 07 May 2012, 19:52
Re: TES Skyrim
Wow, that last shot of Whiterun is really something spectacular. Can't wait for the release.
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim
Did someone test "all" these other enbeffect and enbeffectprepass? I only tested those from HD6 for enbeffect and from Matso for enbeffectprepass (bokeh dof).
Is there a better one?
EDIT:
Where is gone HD6 ?
Is there a better one?
EDIT:
Where is gone HD6 ?
Last edited by Insane Jack on 17 May 2012, 22:34, edited 3 times in total.