Dragon's Dogma Dark Arisen (DDDA)
Graphic mod ENBSeries 0.300
Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.
Default preset contains weather system enabled and mostly configured for skylighting and ambient occlusion enabled. Not tested it much with interiors and some time of the day, weathers, you will see in ambient color filter parameters which are not modified, this means not tested by me.
Bug with brighter grass when skylighting use indirect lighting feature is unfixable, because grass do not have normals (some Skyrim users know this issue).
Dragon's Dogma 0.300
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- *blah-blah-blah maniac*
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Dragon's Dogma 0.300
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Re: Dragon's Dogma 0.300
I didn't make that picture. I would've, but I didn't. Congrats.
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Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
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- *sensei*
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Re: Dragon's Dogma 0.300
Wow happy 0.300 ENBSeries
So much new to try, thank you Boris^^
Edit:
Anybody else have trouble with enbeffect.fx? I can not get tonemapping and bloom changes to apply :?
Tried default files first and then my 0.299 preset that works with previous version, not sure what I am doing wrong :>
SSAO-SSIL and other effects seem to work normal, not tested dof yet :>
So much new to try, thank you Boris^^
Edit:
Anybody else have trouble with enbeffect.fx? I can not get tonemapping and bloom changes to apply :?
Tried default files first and then my 0.299 preset that works with previous version, not sure what I am doing wrong :>
SSAO-SSIL and other effects seem to work normal, not tested dof yet :>
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- *master*
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Re: Dragon's Dogma 0.300
The default uses the games post processing. you need to uncheck it in the enb menu thingy
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https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
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Re: Dragon's Dogma 0.300
Boris, entering interiors during dusk/dawn, it appears interior AmbientColorFilterSelectorInteriorDay/Night (have it at 0 on those two) inherit their values from exterior dusk/dawn values. Is that intended, or is there a InteriorDusk/Dawn value to use instead to override it?
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Re: Dragon's Dogma 0.300
wickfut
Did that, but I found problem. effect.txt.ini was overwritten so wrong technique was choose and I did not remove effect.txt before testing. Woops
Did that, but I found problem. effect.txt.ini was overwritten so wrong technique was choose and I did not remove effect.txt before testing. Woops
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Re: Dragon's Dogma 0.300
Calmmo
It's a bug. Guess Guzio tried to describe it, but i understood just now.
It's a bug. Guess Guzio tried to describe it, but i understood just now.
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Re: Dragon's Dogma 0.300
Version updated, download again
Fixed dusk and dawn times were applied to interiors.
Fixed dusk and dawn times were applied to interiors.
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Re: Dragon's Dogma 0.300
Thanks.
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Re: Dragon's Dogma 0.300
Thank you again^^
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Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit