Dragon's Dogma 0.300

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*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma 0.300

Just wanted to say thanks again , just been inside the dark caves and didn't get any AO popping through. It looks great too!

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Joined: 19 Jan 2016, 13:36

Re: Dragon's Dogma 0.300

wickfut wrote:Just wanted to say thanks again , just been inside the dark caves and didn't get any AO popping through. It looks great too!
Is this because AO has been tweaked? Or do you have to do something in addition to AO to get this to work?
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Enhanced Vanilla ENB for Dragon's Dogma

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*master*
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Re: Dragon's Dogma 0.300

I didn't have to do anything... And the pic was taken at dusk in the catacombs - so the ambient light bug is well fixed.

Image

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Re: Dragon's Dogma 0.300

wickfut wrote:I didn't have to do anything... And the pic was taken at dusk in the catacombs - so the ambient light bug is well fixed.

Image
Looks spooky. Thanks!
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Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator

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Re: Dragon's Dogma 0.300

Thanks for the update!

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*master*
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Re: Dragon's Dogma 0.300

I'm struggling getting my enbeffect settings carried over from v299. I seem to be landing either too far or too little in contrast/brightness.

//POSTPROCESS 2
float EAdaptationMinV2=0.11;
float EAdaptationMaxV2=0.11;//0.125;
float EToneMappingCurveV2=6.0;
float EIntensityContrastV2=1.1;
float EColorSaturationV2=0.8;
float EToneMappingOversaturationV2=180.0;

any ideas?

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*sensei*
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Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Dragon's Dogma 0.300

Its because the shader has been changed a bit.
You have to uncomment this(delete /*):

Code: Select all

/*
float	EAdaptationMin
<
	string UIName="Adaptation: Min";
	string UIWidget="Spinner";
	float UIMin=0.0;
	float UIMax=100.0;
> = {1.0};

float	EAdaptationMax
<
	string UIName="Adaptation: Max";
	string UIWidget="Spinner";
	float UIMin=0.0;
	float UIMax=100.0;
> = {1.0};
*/
Then uncomment this:

Code: Select all

/*
	//better to disable, because not required for Dragon's Dogma with it's dark nights
	//+++ apply brightness adaptation
	float4	Adaptation=tex2D(_s4, 0.5); //adaptation texture
	float	grayadaptation=max(max(Adaptation.x, Adaptation.y), Adaptation.z);
	grayadaptation=max(grayadaptation, 0.0);
	grayadaptation=min(grayadaptation, 100.0);
	color.xyz=color.xyz / (grayadaptation*EAdaptationMax + EAdaptationMin);
*/
And replace this code:

Code: Select all

	//+++ tonemapping and color ops
	color.xyz*=EBrightness;
	float	maxgray=max(color.x, max(color.y, color.z));
	maxgray+=0.000001;
	float3	normalizedcolor=color.xyz / maxgray;
	normalizedcolor=lerp(1.0, normalizedcolor, EColorSaturation);
	maxgray=pow(maxgray, EIntensityContrast);
	color.xyz=normalizedcolor * maxgray;
	color.xyz=color.xyz / (color.xyz * EOversaturation + EToneMappingCurve);
With this:
color.xyz+=0.000001;
float3 xncol=normalize(color.xyz);
float3 scl=color.xyz/xncol.xyz;
scl=pow(scl, EIntensityContrast);
xncol.xyz=pow(xncol.xyz, EColorSaturation);
color.xyz=scl*xncol.xyz;

float lumamax=EOversaturation;
color.xyz=(color.xyz * (1.0 + color.xyz/lumamax))/(color.xyz + EToneMappingCurve);
Then reconfigure to your old settings. I hope i didnt miss anything. also you have to change float UIMax=; values, as their limits are changed in this version.

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*master*
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Re: Dragon's Dogma 0.300

Hey, thanks for that!

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Joined: 10 Jul 2012, 00:04

Re: Dragon's Dogma 0.300

wow, I was out of town for a week and I come back to find some VERY nice updates, amazing work. Loving the new object processing, looks much, much better than original. The new game DoF is great as well.

I noticed you have been finding more and more annoying little details to disable like the fake shadows and ambient light, there is another annoying effect that maybe you can find out how to disable. When you walk up to doors, they begin to glow and flash a bit, which looks pretty ugly as they lose their natural shading. Would be nice to get rid of this annoying effect as well.

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Posts: 77
Joined: 19 Jan 2016, 13:36

Re: Dragon's Dogma 0.300

Can I use v0.300 enbeffect.fx with v0.298 d3d9.dll?
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Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator
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