Dragon's Dogma 0.300

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Re: Dragon's Dogma 0.300

wanderjahr
Yes
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Re: Dragon's Dogma 0.300

I'm not sure if this is a bug or if it's intentional but, if you have DisableInGameplay set to true under [GAMEDEPTHOFFIELD], the game gets all bloom-y.
false: http://i.imgur.com/JjynxYI.jpg
true: http://i.imgur.com/Hgn5KJ4.jpg

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Re: Dragon's Dogma 0.300

how to enable Reshade along with enb?

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Re: Dragon's Dogma 0.300

ShepardBR wrote:how to enable Reshade along with enb?
It's described here at this forum. http://tinyurl.com/z67ngd2

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Re: Dragon's Dogma 0.300

blackrabite
Game "bloom" is not a bloom, it's depth of field made wrong. Parameters works as they designed to be.
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Re: Dragon's Dogma 0.300

I was wondering if it would be possible to somehow exclude the ingame grass from drawing detailed shadows? I really like the detailed shadows, however I think they look terrible on the grass meshes (not a fault of ENB itself actually, but the fact that grass meshes are placed really scarcely and the shadows look kinda off because of that).

Could that be implemented?

Other than that, I really love this ENB.

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Re: Dragon's Dogma 0.300

People have asked for that before Traceless91, it can't be done.
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Dro
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Re: Dragon's Dogma 0.300

Traceless91 wrote:I was wondering if it would be possible to somehow exclude the ingame grass from drawing detailed shadows? I really like the detailed shadows, however I think they look terrible on the grass meshes (not a fault of ENB itself actually, but the fact that grass meshes are placed really scarcely and the shadows look kinda off because of that).

Could that be implemented?

Other than that, I really love this ENB.

I'm creating an HD grass mod that will help, be on the lookout on nexus

Image

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Re: Dragon's Dogma 0.300

When I entered the Quarry during the time where sunset was just fading into dusk, for some reason the game was pretty much pure white (you could see brightly lit areas very slightly through the white haze). I tried turning off every effect I could but it didn't help, only turning off Use Effect solved the issue. I went back outside (time stops in the Quarry for some reason, the time of day jumps when you go back outside) to set the time of day to nighttime, then I went back inside the Quarry and the issue was gone. Everything looked normal again.

http://i.imgur.com/tClaQqL.png
http://i.imgur.com/p97kTKe.png
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Re: Dragon's Dogma 0.300

Dro -- Looks very promising :)

SandvichDISH -- I also experienced this, when you enter into certain locations time freezes ( in the Everfall for example ). Maybe still is something wrong with dusk and down in the interiors ?

Boris -- Thanks for a new version ( for the Skyrim version too, of course ) :)

One, silly question. It's not completely clear to me. I shoud enable or disable the game DOF ( in the options menu ) if I want to use enbgamedepthoffield.fx ?
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