Fallout 4 0.293

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Re: Fallout 4 0.293

Stop talking about vxgi or vxao, it's all imposible for bethesda developers, such effects need very fast and optimized engine.
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Re: Fallout 4 0.293

Then they need more Help from Nvidia Engineers but they are anyways very open to it :)

according to the advertisement statement of their current pr guy Pete Hines at least ;)

https://www.youtube.com/watch?v=JzoQ-H3 ... u.be&t=184

I would say overhead wise there is still enough headroom after the deferred and temporal transition for more GPU tasks per frame @ 1080p with a 30 FPS target at least on Nvidias Maxwell.

lets calculate 50% VXGI overhead @ worst it could work :)

But yeah i also Personaly think that a Ubisoft Studio Title will use it first maybe Watch_Dogs 2 :)

@Boris

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Re: Fallout 4 0.293

Hey Boris, I noticed a recent beta update made mention of memory optimizations. Did you check it out? Would be nice if they finally got their act together.

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Re: Fallout 4 0.293

No, i'm busy with Dragon's Dogma now, while somebody still play it. Fallout can wait, last version require fixes anyway.
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Re: Fallout 4 0.293

True, Fallout 4 can definitively wait. Decided a year ago the game was not worth playing until it had been modded for a few years. Typical Bethesda game.

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Re: Fallout 4 0.293

Bethesda has a decades-long history of releasing buggy games, with my first experience being TES 2: Daggerfall. Fallout 4 seems to be a lot less buggy than Fallout 3 though, even on the 2009 Radeon HD5870 1GB GPU in my desktop (but also runs fine on the GTX 980M 8GB in my new laptop).

I'm currently using ENB exclusively for its DoF implementation, as the vanilla one is useless (I can't even notice it except when in dialogue with NPCs).

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Re: Fallout 4 0.293

What kind of bugs does 0.293 version have and where can they be seen/experienced? Is 0.293 faster (memory optimizations) than 0.291? I am just trying to conduct a cost-benefit analysis.
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Re: Fallout 4 0.293

I don't remember, check older posts of this topic, did some changes and they not worked properly. Atm i'm making skyrim version.
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Re: Fallout 4 0.293

MonarchX wrote:What kind of bugs does 0.293 version have and where can they be seen/experienced? Is 0.293 faster (memory optimizations) than 0.291? I am just trying to conduct a cost-benefit analysis.
Here are the change notes:
Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file.
Also performance is a bit decreased because some code for future effects is enabled.
Edit: And here is what one ENB preset author has to say:
***ENBSeries v0.293 NOT RECOMMENDED***
I will not be updating to ENBSeries v0.293 as I believe it is causing some flickering when bringing up the Pipboy. After a user reported this issue, it started occurring for me while I was testing v0.293. The problem went away as soon as I reverted back to v0.291. If anybody has more to report regarding screen flickering while bringing up the Pipboy please PM me.

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Re: Fallout 4 0.293

This mod version removed and no longer supported. Bugs reported by users and which i see myself are something mind blowing which require very deep research and it's not possible with new game patch, so i need to do everything again. Topic closed.
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