Guzio
From my testing, if you disable the DOF in the options menu, DOF in ENB won't work at all, so I think you have to keep it on.
About the Detailed Shadows and Grass, personally, I think it looks good. Though, it could use better textures.
https://gfycat.com/WarlikeDigitalGermanpinscher
Dragon's Dogma 0.300
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Re: Dragon's Dogma 0.300
SandvichDISH
That's probably some other type of fog calculation algorithm, not distant+vertical. Don't know where Quarry is for testing.
Guzio
EnableExternalShader is what activates enbgamedepthoffield.fx shader vs vanilla internal.
That's probably some other type of fog calculation algorithm, not distant+vertical. Don't know where Quarry is for testing.
Guzio
EnableExternalShader is what activates enbgamedepthoffield.fx shader vs vanilla internal.
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Re: Dragon's Dogma 0.300
blackrabite -- Thanks for the info.
Boris -- When DOF is disabled in the game options, even if EnableExternalShade is set to true, game depth of field isn't working for me.
One user send me a save file from the Chamber of Lament location:
Using your preset v0.300:
Looks like somethin is wrong with the distant fog when ENB is enabled.
EDIT: File deleted
Boris -- When DOF is disabled in the game options, even if EnableExternalShade is set to true, game depth of field isn't working for me.
One user send me a save file from the Chamber of Lament location:
Using your preset v0.300:
Looks like somethin is wrong with the distant fog when ENB is enabled.
EDIT: File deleted
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Re: Dragon's Dogma 0.300
Guzio
I don't know how to convert save to my Steam version of the game with the save convertion tool.
I don't know how to convert save to my Steam version of the game with the save convertion tool.
Obviously why it should work if it game dof and it's disabled in game video options?When DOF is disabled in the game options, even if EnableExternalShade is set to true, game depth of field isn't working for me.
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Re: Dragon's Dogma 0.300
Thanks for the answer
You need to unpack your savefile and the savefile you want to use, to XML format using a Savegame tool and cmd:
http://steamcommunity.com/app/367500/di ... 187495873/
at the end of your file you find your steamID, just copy this line to the second save, and repack it. Before loading this save better to change game mode to offline.
More info:
http://www.nexusmods.com/dragonsdogma/mods/59/?
http://www.cheatengine.org/forum/viewto ... 8012d9fe0e
EDIT: File deleted
Attached unpacked save from the Chamber of Lament.
You need to unpack your savefile and the savefile you want to use, to XML format using a Savegame tool and cmd:
http://steamcommunity.com/app/367500/di ... 187495873/
at the end of your file you find your steamID, just copy this line to the second save, and repack it. Before loading this save better to change game mode to offline.
More info:
http://www.nexusmods.com/dragonsdogma/mods/59/?
http://www.cheatengine.org/forum/viewto ... 8012d9fe0e
EDIT: File deleted
Attached unpacked save from the Chamber of Lament.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Re: Dragon's Dogma 0.300
Okay, fixed that fog issue, was my mistake with scalar instead of vector variable. But i don't understand yet, why game dof changes focusing distance all the time in there.
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Re: Dragon's Dogma 0.300
Well, game dof "flickering" at that place is game bug, shader variable of focusing distance changes value to big negative. Guess the only solution is to ignore negative values and use previous sent by the game. But it's not guarantee that game will not send extremely big positive value randomly. Well, in that case all i could do is to ignore certain value. Let me know if such place will be found. I'll update mod soon.
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Re: Dragon's Dogma 0.300
Version updated, download again
Fixed bug with fog color and did workaround for game depth of field flickering (focus distance changes).
Fixed bug with fog color and did workaround for game depth of field flickering (focus distance changes).
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Re: Dragon's Dogma 0.300
Thank you
Edit: I think I'm getting annoying
I noticed that the "DarkeningAmountInterior" parameter works like inversely:
1.50 - brighter
0.50 - darker
Edit: I think I'm getting annoying
I noticed that the "DarkeningAmountInterior" parameter works like inversely:
1.50 - brighter
0.50 - darker
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Dragon's Dogma 0.300
It's probably mixing mode act like that with certain intensity and color of ambient. I'm restoring albedo by fake approximations and then pack image colors back, this is not always work. Change intensity of ambient and mixing type to see if i'm right about that. Mode -1 is physically correct, but only if you have true deferred split data.
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