Dragon's Dogma 0.300

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Re: Dragon's Dogma 0.300

It works! Thank you.
I have one more question about ssao. If i set "UseIndirectLighting" to false, would it make any difference to "useComplexIndirectLighting"?
Last edited by random23 on 03 Feb 2016, 13:30, edited 1 time in total.

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Re: Dragon's Dogma 0.300

Holy shit. Thanks, Boris. This was the one thing that kind of bugged me.

EDIT: Is there anyway to have the ocean and mountains more accurately reflect the night sky? I'd like to lower the skies to a more midnight blue shade, but the mountains and ocean always seem to be a static gray puddle regardless whatever other settings I use and looks even worse than a static gray sky.
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Re: Dragon's Dogma 0.300

Boris
Thank you for the updates, and thank you for making this game look even more awesome^^
Noticed Shadow Fort and Bluemoon Tower is darker in vanilla game, and I seen pawns take out their lantern there even if it is day :>
With ENB on those places is same as current weather like any other normal exterior. Not seen any other places like this yet.
I do not have saves there at the moment but can make some if needed :)
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Re: Dragon's Dogma 0.300

random23
Complex indirect lighting do not work when indirect lighting disabled.

wanderjahr
I don't know. It's probably fog and i can't touch it without corrupting it somewhere else.

Yersinia79
May be because game palette disabled in [FIX] category.
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Re: Dragon's Dogma 0.300

It seems Dragon's Dogma mod development is over, game popularity peak is gone and mod is good enough imho. I'll release only fixes and other important updates or if will try to play game again (i have hundreds games purchased but not played, so pessimistic about one more time DD).
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Re: Dragon's Dogma 0.300

ENBSeries wrote:It seems Dragon's Dogma mod development is over, game popularity peak is gone and mod is good enough imho. I'll release only fixes and other important updates or if will try to play game again (i have hundreds games purchased but not played, so pessimistic about one more time DD).
Thanks so much for everything!! This is my first foray into ENBs and I think I do that more than play the game, but equally as fun!! Good luck with your other projects and hope you get to spend one final go in Gransys whilst reaping the fruits of your labor.
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Re: Dragon's Dogma 0.300

Thank you for your hard work :)
Thanks to you, now this game looks just brilliant.
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Re: Dragon's Dogma 0.300

Version updated, download again
Fixed memory leak when skylighting enabled (it will cause crash after long period of playing).
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Re: Dragon's Dogma 0.300

ENBSeries wrote:It seems Dragon's Dogma mod development is over, game popularity peak is gone and mod is good enough imho. I'll release only fixes and other important updates or if will try to play game again (i have hundreds games purchased but not played, so pessimistic about one more time DD).
:cry: How hard would it be to do an ibl effect before you quit?
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Re: Dragon's Dogma 0.300

It's impossible at all. I can't capture sky image by drawing it from another camera, because sky gradient texture is screen projection generated in another shader and i can't generate sky gradient based on parameters of that gradient generating shader, because parameters are done in bethesda way - brainless tweaking till it looks more or less close to what it should be and doesn't matter if values are 2830000, then somewhere divided by 0.0000000516312, etc etc etc.
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