Boris
Tried palette off,I think Shadow Fort and Bluemoon Tower have lower ambient or something like that and not different palette.
Maybe easier if they pointed to enbseries.ini settings, and make those settings control special place like Shadow Fort and Bluemoon Tower.
Since they all should have general low ambient. Not sure how difficult to do this change. But could be an easy fix for those places, maybe it is an bad idea not sure ^^
Either way excited to see what future brings^^
Thank you again for making this game look awesome with lots possibilities.
Dragon's Dogma 0.300
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- *sensei*
- Posts: 432
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- Location: Norway
Re: Dragon's Dogma 0.300
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Re: Dragon's Dogma 0.300
Seems i found what's wrong with your mountains. [SKY] section, GradientIntensityNight parameter, default value for clear weather is 0.3:wanderjahr wrote: EDIT: Is there anyway to have the ocean and mountains more accurately reflect the night sky? I'd like to lower the skies to a more midnight blue shade, but the mountains and ocean always seem to be a static gray puddle regardless whatever other settings I use and looks even worse than a static gray sky.
http://i.imgur.com/pqdHwV3.jpg
GradientIntensityNight=1.0:
http://i.imgur.com/vIdew1N.jpg
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Re: Dragon's Dogma 0.300
I don't mind the gray skies, I was just seeing what can be done about the mountain silhouettes color/ocean color in regards to what value is set to [gradientintensitynight]. I would change it to 0.3, but looks weird with midnight blue skies and high fiber turd mountains in the background. I'd change it to .3 in a heartbeat if i could fix that.random23 wrote:Seems i found what's wrong with your mountains. [SKY] section, GradientIntensityNight parameter, default value for clear weather is 0.3:wanderjahr wrote: EDIT: Is there anyway to have the ocean and mountains more accurately reflect the night sky? I'd like to lower the skies to a more midnight blue shade, but the mountains and ocean always seem to be a static gray puddle regardless whatever other settings I use and looks even worse than a static gray sky.
http://i.imgur.com/pqdHwV3.jpg
GradientIntensityNight=1.0:
http://i.imgur.com/vIdew1N.jpg
EDIT: What do you think looks better? Which would you prefer?
Last edited by wanderjahr on 05 Feb 2016, 05:12, edited 1 time in total.
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i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.300
I tried to show that with low GradientIntensityNight values some landscapes start to look out of place, so i prefer higher values.wanderjahr wrote:
EDIT: What do you think looks better? Which would you prefer?
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.300
Version updated, download again
Fixed flickering lights in Bitterblack
Fixed flickering lights in Bitterblack
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- *master*
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Re: Dragon's Dogma 0.300
cool.
Can we have some sort of specular control, please? I want shiny
Can we have some sort of specular control, please? I want shiny
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https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
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- *sensei*
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Re: Dragon's Dogma 0.300
Thank you for the fixes
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Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit