Dragon's Dogma 0.300

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Re: Dragon's Dogma 0.300

Boris
Tried palette off,I think Shadow Fort and Bluemoon Tower have lower ambient or something like that and not different palette.
Maybe easier if they pointed to enbseries.ini settings, and make those settings control special place like Shadow Fort and Bluemoon Tower.
Since they all should have general low ambient. Not sure how difficult to do this change. But could be an easy fix for those places, maybe it is an bad idea not sure ^^

Either way excited to see what future brings^^
Thank you again for making this game look awesome with lots possibilities. :)
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Re: Dragon's Dogma 0.300

wanderjahr wrote: EDIT: Is there anyway to have the ocean and mountains more accurately reflect the night sky? I'd like to lower the skies to a more midnight blue shade, but the mountains and ocean always seem to be a static gray puddle regardless whatever other settings I use and looks even worse than a static gray sky.
Seems i found what's wrong with your mountains. [SKY] section, GradientIntensityNight parameter, default value for clear weather is 0.3:

http://i.imgur.com/pqdHwV3.jpg

GradientIntensityNight=1.0:

http://i.imgur.com/vIdew1N.jpg

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Re: Dragon's Dogma 0.300

random23 wrote:
wanderjahr wrote: EDIT: Is there anyway to have the ocean and mountains more accurately reflect the night sky? I'd like to lower the skies to a more midnight blue shade, but the mountains and ocean always seem to be a static gray puddle regardless whatever other settings I use and looks even worse than a static gray sky.
Seems i found what's wrong with your mountains. [SKY] section, GradientIntensityNight parameter, default value for clear weather is 0.3:

http://i.imgur.com/pqdHwV3.jpg

GradientIntensityNight=1.0:

http://i.imgur.com/vIdew1N.jpg
I don't mind the gray skies, I was just seeing what can be done about the mountain silhouettes color/ocean color in regards to what value is set to [gradientintensitynight]. I would change it to 0.3, but looks weird with midnight blue skies and high fiber turd mountains in the background. I'd change it to .3 in a heartbeat if i could fix that.

EDIT: What do you think looks better? Which would you prefer?
Last edited by wanderjahr on 05 Feb 2016, 05:12, edited 1 time in total.
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Enhanced Vanilla ENB for Dragon's Dogma

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Re: Dragon's Dogma 0.300

It's a fog.
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Re: Dragon's Dogma 0.300

wanderjahr wrote:
EDIT: What do you think looks better? Which would you prefer?
I tried to show that with low GradientIntensityNight values some landscapes start to look out of place, so i prefer higher values.

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Re: Dragon's Dogma 0.300

Version updated, download again
Fixed flickering lights in Bitterblack
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Re: Dragon's Dogma 0.300

cool.

Can we have some sort of specular control, please? I want shiny :)

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Re: Dragon's Dogma 0.300

Thanks Boris!

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Re: Dragon's Dogma 0.300

Thank you for the fixes :)
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Re: Dragon's Dogma 0.300

Thanks for the update!
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