TES Skyrim
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- *sensei*
- Posts: 324
- Joined: 26 Sep 2012, 12:00
- Location: Darkest corners of G.E.C.K.
Re: TES Skyrim
@saltr very nice shots!
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
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- *blah-blah-blah maniac*
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- Joined: 15 Mar 2013, 10:24
- Location: Earth
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Thanks a lot iriarsham and Ohkay.
It's rust, I don't like it either
It's rust, I don't like it either
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- *blah-blah-blah maniac*
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- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim
Pfuscher -- Of course, no need to ask
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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- Location: UK
Re: TES Skyrim
mindflux, iriarsham, Guzio - Thanks Guys!
Nice to see this thread picking up some momentum again.. keep up the fantastic shots everyone..
More here: https://www.flickr.com/photos/131371015@N04/
Nice to see this thread picking up some momentum again.. keep up the fantastic shots everyone..
More here: https://www.flickr.com/photos/131371015@N04/
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- *master*
- Posts: 194
- Joined: 12 Feb 2014, 17:05
Re: TES Skyrim
@electricsheep
your current bloom tint/saturation looks nice. and just excellent contrast.
how does it work in "bad dark weather"?
and... do you share that preset anywhere?
your current bloom tint/saturation looks nice. and just excellent contrast.
how does it work in "bad dark weather"?
and... do you share that preset anywhere?
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Thank you, too Taprosoft.
I'm thinking about a different shader, that puts light more partial on the chains, instead of the whole shoulder at once and a bit less specular.
What do you guys think about that?
Maybe also reducing or eliminating the rust on the chains?
I'm thinking about a different shader, that puts light more partial on the chains, instead of the whole shoulder at once and a bit less specular.
What do you guys think about that?
Maybe also reducing or eliminating the rust on the chains?