Skyrim ENB Parallax

  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17526
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim ENB Parallax

Don't ask me such things, it's bugthesda parallax, i just added code for calculating valid directions. Use parallax mods as examples to learn something from others mistakes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 41
Joined: 13 Jan 2016, 22:48

Re: Skyrim ENB Parallax

Alas, so far as I can tell; none of the available "parallax-enabled' mods actually works the way it is supposed to. Do you know if the parallax map and thusly the alpha channel for parallax use in ENB is supposed to be 0 to 1 or -1 to 1? Meaning, is 255 at ground level, 0 at ground level, or 127 at ground level?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17526
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim ENB Parallax

I don't know and don't have parallax mods installed to dump shaders and check them. Better create test texture for any existing parallax mod, which contains three values, then rotate camera around, zero level will be static like any other textures.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply