The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries 0.112 KAGE
Parallax fixed and internal bugs of new optimization. Error reports, post here.
TES Skyrim 0.112 KAGE
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- *blah-blah-blah maniac*
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TES Skyrim 0.112 KAGE
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.112 KAGE
Great!
I will try it later.
the last 111 version works perfect to me, hope this version wokrs the same, or better.
any other feature?
I will try it later.
the last 111 version works perfect to me, hope this version wokrs the same, or better.
any other feature?
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- *master*
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Re: TES Skyrim 0.112 KAGE
I can't change the fog setting on the fly. If I Alt-Tab out of the game and change them, then Alt-Tab back again and press backspace nothing is changing with the fog.
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
Re: TES Skyrim 0.112 KAGE
hi boris, though i think i read sumwhere u don't like to hear that, first of all a big thank you for all your great work. u make a lot of people very happy!
about the latest version, i have a problem since 0.110 that still is present in the latest 0.112, it's some kind of weird ghost shadow that appears in all sort of enb setups whenever ssao (with or without il, wiht different ao or il amounts and quality) is active. i hope you or anyone else can advice on this, thx in advance!
enb with ao
http://img37.imageshack.us/img37/7229/e ... 143427.jpg
http://img100.imageshack.us/img100/8531 ... 143342.jpg
vanilla
http://img404.imageshack.us/img404/4181 ... 143432.jpg
about the latest version, i have a problem since 0.110 that still is present in the latest 0.112, it's some kind of weird ghost shadow that appears in all sort of enb setups whenever ssao (with or without il, wiht different ao or il amounts and quality) is active. i hope you or anyone else can advice on this, thx in advance!
enb with ao
http://img37.imageshack.us/img37/7229/e ... 143427.jpg
http://img100.imageshack.us/img100/8531 ... 143342.jpg
vanilla
http://img404.imageshack.us/img404/4181 ... 143432.jpg
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Re: TES Skyrim 0.112 KAGE
My report about SSAO/DoF not working with UseOriginalPostProcessing=true and UseOriginalObjectsProcessing=true appears to be fixed with .112, thanks!
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GPU: GTX 560 Ti-448 (0x1087) 1280mb
Driver: 301.42
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Re: TES Skyrim 0.112 KAGE
Tywele
I'll check. But some parameters require restart, i turned them on for reading for experiments, but forgot which can't be activated at runtime (only know for sure complex ssil not work properly when toggling from not active state, colors missing).
trust
It's too high value for AOamount and old version of ssao (users think it's better).
stakado
I did a lot of internal changes and prepared to external sun effects, programmable lenzes and glare, but so tired from coffee and amount of work, that don't even remember what changed.
I'll check. But some parameters require restart, i turned them on for reading for experiments, but forgot which can't be activated at runtime (only know for sure complex ssil not work properly when toggling from not active state, colors missing).
trust
It's too high value for AOamount and old version of ssao (users think it's better).
stakado
I did a lot of internal changes and prepared to external sun effects, programmable lenzes and glare, but so tired from coffee and amount of work, that don't even remember what changed.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.112 KAGE
@Boris
ehh http://www.youtube.com/watch?v=rW1hzn1YKfE so you have it inside how to enable it ?
ehh http://www.youtube.com/watch?v=rW1hzn1YKfE so you have it inside how to enable it ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.112 KAGE
EnableDetailedShadows=true
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.112 KAGE
Sry if it`s not a bug but mess with ini settings...
Becuase of changing angle of view I got this:
Becuase of changing angle of view I got this:
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Re: TES Skyrim 0.112 KAGE
no i mean the only shaded rendering mode with overdraw view (Debug) i bet you integrated it directly and can switch seamlessly between it from only ENBENBSeries wrote:EnableDetailedShadows=true
btw that video was great
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard