Hi Boris,
First time posting here and in need of your help. Been using your v102 Tatsudoshi (which works flawlessly btw) and was eagerly anticipating the Kage version. Decided to use v112 Kage and it seems I
can't make it work. I used the wrapper version of the .dll and in-game I can toggle between your ENB and vanilla which means its working (at the Bethesda intro there seems to be no confirmation regarding what ENB I'm using unlike v102). It looks as though I missed a key setting or is it my videocard's fault? I'm using an AMD phenom II 720 BE plus my vidcard is an AMD HD7970. Thanks in advance for your support and more power to you. You are blessing for the PC community . Here are some screens using v102 and v112:
v102
v112
Problem with v112 KAGE
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Re: Problem with v112 KAGE
You are the second user who show me red/white screenshot. I guess it's drivers. Try to turn off everything in enbseries.ini, but first of all it's error in compiling shader file looks like that, so compiler in drivers failed. I can try to notify compiler not to use optimizations, may be this would help, but probably not.
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Re: Problem with v112 KAGE
Thanks for the swift reply. I'm using catalyst 12.4. Do you think if I roll back the driver to the previous ones could it possibly fix it? I'll try first your suggestion and post the results later. Thanks again.
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Re: Problem with v112 KAGE
I tried deleting the enbeffect like the other guy suggested at the other post regarding this kind of problem. Upon loading, the picture seems to be normal but all the necessary ENB goodness disappeared also . Maybe it has something to do with that.
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Re: Problem with v112 KAGE
I don't know. Are you using some user made enbeffect.fx file?
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Re: Problem with v112 KAGE
I tried using the one included at the wrapper variant. I even tried the one from Superbl3 0.8beta. As long as the enbeffect is present that particular bug happens. What really bugs me is that v102 works like a charm. I don't know if it has something to do with my videocard. I don't think I have any conflicting mods that produces this. Hopefully a fix for this comes out because seeing you are busy with the additional effects makes me drool. I don't want to be stuck at v102 forever.....hehe. Can't wait to see the new revamped sun ray effects you have planned.
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Re: Problem with v112 KAGE
Don't await for the fix, if i'll find something, then will do fix, but probably it will not work for you. The last one, have you tried SkipShaderOptimization=true?
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Re: Problem with v112 KAGE
I also tried that to no avail. I'm glad that you still have time to find ways and give suggestions given that your busy. Even the injector wouldn't function. Here's the loading screen when I tried using v112:
When at the loading screen it stops responding (animation doesn't even play at all) but still loads and that's when everything becomes black and white. I tried using "ForceFakeVideocard=true" but instead of giving me the black and white image it changes the black to cyan.
When at the loading screen it stops responding (animation doesn't even play at all) but still loads and that's when everything becomes black and white. I tried using "ForceFakeVideocard=true" but instead of giving me the black and white image it changes the black to cyan.
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Re: Problem with v112 KAGE
SpeedHack=false and AntiBSOD=false must fix any problems with loading screens. But it's definetly bad drivers or/and some other tool running together with the game.
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Re: Problem with v112 KAGE
I also tried those but still the problem persist. I noticed that when using v112, at the menu screen there should be a confirmation regarding what version of ENB that is used but there's no such pop-up at the top left portion of the screen. I'm gonna try downgrading my drivers (catalyst 12.2) just to see if it has something to do with it.