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 Post subject: Re: GTA V
PostPosted: 05 Mar 2016, 20:03 
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Xilandro; Your preset/mod looks great, the medium-thumbs test from your screens give the perfect illusion of photograph, so don't doubt about it no more because of some internet kids. It's the best I've seen so far.
Actually I've just found out that your the author of R*hancer, which I used at the time of my playtrough month ago with a custom reshade of mine. I'm surprised you didn't update it thought. (But working weather in XML.. I won't complaint anymore with FO4edit, I promise :D)

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 Post subject: Re: GTA V
PostPosted: 05 Mar 2016, 20:21 
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l00 wrote:
Xilandro; Your preset/mod looks great, the medium-thumbs test from your screens give the perfect illusion of photograph, so don't doubt about it no more because of some internet kids. It's the best I've seen so far.
Actually I've just found out that your the author of R*hancer, which I used at the time of my playtrough month ago with a custom reshade of mine. I'm surprised you didn't update it thought. (But working weather in XML.. I won't complaint anymore with FO4edit, I promise :D)


Medium-thumbs test? Never heard about it. Now I need to know =D

Well here I am, trying to make the update haha. Never had enough time bc of fallout new vegas ongoing project =\ But after PoV drama - I was literally forced by community to make an update =\
Well, working with weathers in Edits is a nightmare actually. When F4edit was out - I checked it quickly, thought to make nights darker for myself. Was liek "dfuq. no thanks"
In XML it's at least nicely structured. Something like this:
Code:
                 <!--   (23-05)  05      06     07     10     12     16     17     18     19     20     21     22        -->
      <light_dir_col_r> 0.3760 0.0000 0.9810 1.0000 1.0020 1.0000 1.0000 0.9351 0.9800 0.9683 0.9600 0.3621 0.3760</light_dir_col_r>
      <light_dir_col_g> 0.5684 0.0363 0.6436 0.8145 0.9429 0.9351 0.9351 0.4961 0.5562 0.5601 0.3511 0.6392 0.5684</light_dir_col_g>
      <light_dir_col_b> 1.0000 0.1919 0.3035 0.5879 0.7627 0.7046 0.7046 0.1718 0.2935 0.2898 0.1205 1.0020 1.0000</light_dir_col_b>


So you have control over whole 24 hours cycle. And when you get used to this "row" system - it's just about trial and error.

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 Post subject: Re: GTA V
PostPosted: 05 Mar 2016, 21:04 
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The med-thumb test it the step-back equivalent used in painting for computer illustrations. It's just about looking at your picture in a smaller resolution so you have a better vision of the whole picture (contrast, temperature, values, color relationship etc...) without being disturbed by details. It's usually the first seconds that matter the most, before the brain "computing". (I'm sorry I don't know how to translate this in english).
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If you got the right feel during that short time, then you are in good way to succeed in your work. If not, then look at the thumb and try to find what's wrong. If your brain compute too much, use the mirror test. Flip the picture horizontally in order to see it with a fresh eye. Again, it's the first seconds that matters, and if there is something wrong you'll see it almost instantly. A too strong color for example, that is breaking the color relationship in some way. Your eye will go straight on it like a magnet.
At least mine usually does, but perhaps is because of my job conditioning.

I'm amazed that the GTA engine has a full 24 hours cycle for color keys. FO4 only have 8, and some transitions between this color keys can be messy sometimes.
Then it's the same trial-error method, and if I knew that I'll mod the game like I do I would have installed it on my ssd...I can't stand the loading screens no more.

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 Post subject: Re: GTA V
PostPosted: 05 Mar 2016, 21:33 
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l00 wrote:
The med-thumb test it the step-back equivalent used in painting for computer illustrations. It's just about looking at your picture in a smaller resolution so you have a better vision of the whole picture (contrast, temperature, values, color relationship etc...) without being disturbed by details. It's usually the first seconds that matter the most, before the brain "computing". (I'm sorry I don't know how to translate this in english).
If you got the right feel during that short time, then you are in good way to succeed in your work. If not, then look at the thumb and try to find what's wrong. If your brain compute too much, use the mirror test. Flip the picture horizontally in order to see it with a fresh eye. Again, it's the first seconds that matters, and if there is something wrong you'll see it almost instantly. A too strong color for example, that is breaking the color relationship in some way. Your eye will go straight on it like a magnet.
At least mine usually does, but perhaps is because of my job conditioning.

I'm amazed that the GTA engine has a full 24 hours cycle for color keys. FO4 only have 8, and some transitions between this color keys can be messy sometimes.
Then it's the same trial-error method, and if I knew that I'll mod the game like I do I would have installed it on my ssd...I can't stand the loading screens no more.


Thank you very much for explanation! Appreciate it. Now I'll med-thumb test everything, lmao =D I might throw at you some screenshots later tonight if you don't mind, that I feel something is terribly wrong with, but my eyes are just too tired to say "this, that, and that thing is off\wrong". Your eyes aren't fked with GTA, so maybe you'll be able to give me some advice, valuable info.
Loading times, yeah, I feel you... not sure how long are loading screens in F4 (and I'm too lazy to install the game just to check), but I remember they were pretty long, both game loading and interior-exterior cell change. In GTAV restart time is around 1 minute WITH boot speed-up mods. Hate it... No ssd though, but people saying it's not that much faster on SSDs.

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 Post subject: Re: GTA V
PostPosted: 06 Mar 2016, 14:33 
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Joined: 16 Dec 2012, 13:11
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 Post subject: Re: GTA V
PostPosted: 07 Mar 2016, 00:09 
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Haha GTA stahp, wat ar you doin, no

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 Post subject: Re: GTA V
PostPosted: 09 Mar 2016, 20:49 
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 Post subject: Re: GTA V
PostPosted: 11 Mar 2016, 14:54 
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Shadows are too bright, but oh well, everything for that illusion of bounce light

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 Post subject: Re: GTA V
PostPosted: 13 Mar 2016, 10:18 
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 Post subject: Re: GTA V
PostPosted: 13 Mar 2016, 21:56 
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Joined: 12 Oct 2012, 19:14
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decided to play abit V. Asked Xilandro about his timecyc - works nice for me. Created small reshade effect for it - fast and light, yet for some reason im getting heavy banding when using look up table there. Have anyone met that problem?
also is there any fancy way to run reshade along with enb? game doesnt launch for me when enable reshade as proxy library in *.ini


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