TES Skyrim 0.305
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
You can use the mod STATUS to see what weather is "running" currently in game.
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Re: TES Skyrim 0.305
Very interesting and useful! My Google search did not come up with this mod. Does it do custom weathers as well? The description doesn't say.--JawZ-- wrote:You can use the mod STATUS to see what weather is "running" currently in game.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
Yes, but this would add extra layer of complexity for me, enbseries.ini parameters are completely ignored and nobody touch enblocal.ini setting in patch mode anyway. Why not to capture weatherid with disabled effects instead of graphics part?Is it possible for you to enable the GUI even if UsePatchSpeedhackWithoutGraphics is enabled?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
Or do what Boris just said, enable graphics mode for testing, tell users to activate it for testing purposes. It would be neater than having to install a mod to allow info on weather id's.
It should read custom weathers, can't remember have been years since I used it last.
It should read custom weathers, can't remember have been years since I used it last.
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Re: TES Skyrim 0.305
In terms of recommendation for possible games: What about some further development for Oblivion? ENB for Skyrim is the most succesful/popular version by far and looking at the amount of mods for Oblivion (seconde most files on nexus after Skyrim) there are still many active players. Don't know how many effects the ENB for Oblivion supports but as I remember there is no costum weather support/IL/lens etc?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
Kontrapunkt
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
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- *master*
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Re: TES Skyrim 0.305
boris, sorry if this has been asked before, i know it has to some degree i just can't find it, about exterior skylighting.
what was the problem why exterior skylighting can not be rendered to full depth?
what was the problem why exterior skylighting can not be rendered to full depth?
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Re: TES Skyrim 0.305
Eh, i don't understand. What do you mean can not be rendered to full depth? Brighter at some camera angle close to camera/character? If so, it's because objects from behind the camera (and to the sides) are not drawed. When it looks noisy before showing white, this means error correction algorithm activated which skips missing areas (very old versions don't have it).
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Re: TES Skyrim 0.305
sorry, i meant just what the problem is that it can not be applied to max landscape distance in exteriors. like SSAO is applied to everything. Skylighting is only applied to games(.ini) shadow draw distance.
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Re: TES Skyrim 0.305
I can't apply it to everything because of performance and complexity to implement extra drawing pass without source code of engine.
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