TES Skyrim 0.305

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.305

You can use the mod STATUS to see what weather is "running" currently in game.

Offline
User avatar
Posts: 61
Joined: 16 Nov 2014, 05:12
Location: USA

Re: TES Skyrim 0.305

--JawZ-- wrote:You can use the mod STATUS to see what weather is "running" currently in game.
Very interesting and useful! My Google search did not come up with this mod. Does it do custom weathers as well? The description doesn't say.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17534
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.305

Is it possible for you to enable the GUI even if UsePatchSpeedhackWithoutGraphics is enabled?
Yes, but this would add extra layer of complexity for me, enbseries.ini parameters are completely ignored and nobody touch enblocal.ini setting in patch mode anyway. Why not to capture weatherid with disabled effects instead of graphics part?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.305

Or do what Boris just said, enable graphics mode for testing, tell users to activate it for testing purposes. It would be neater than having to install a mod to allow info on weather id's.
It should read custom weathers, can't remember have been years since I used it last.

Offline
Posts: 27
Joined: 07 Oct 2014, 19:49

Re: TES Skyrim 0.305

In terms of recommendation for possible games: What about some further development for Oblivion? ENB for Skyrim is the most succesful/popular version by far and looking at the amount of mods for Oblivion (seconde most files on nexus after Skyrim) there are still many active players. Don't know how many effects the ENB for Oblivion supports but as I remember there is no costum weather support/IL/lens etc?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17534
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.305

Kontrapunkt
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 194
Joined: 12 Feb 2014, 17:05

Re: TES Skyrim 0.305

boris, sorry if this has been asked before, i know it has to some degree i just can't find it, about exterior skylighting.
what was the problem why exterior skylighting can not be rendered to full depth?
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17534
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.305

Eh, i don't understand. What do you mean can not be rendered to full depth? Brighter at some camera angle close to camera/character? If so, it's because objects from behind the camera (and to the sides) are not drawed. When it looks noisy before showing white, this means error correction algorithm activated which skips missing areas (very old versions don't have it).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 194
Joined: 12 Feb 2014, 17:05

Re: TES Skyrim 0.305

sorry, i meant just what the problem is that it can not be applied to max landscape distance in exteriors. like SSAO is applied to everything. Skylighting is only applied to games(.ini) shadow draw distance.
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17534
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.305

I can't apply it to everything because of performance and complexity to implement extra drawing pass without source code of engine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply