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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 12:51 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
midhras wrote:
I use W.A.T.E.R., but at times my water is very see-through and at other times it isn't. I'm not sure what settings influence this. It's worse with SSAO enabled.


I guess the water texture uses transparency flag @ least from bellow the vanilla water wasn't see through but W.A.T.E.R is though if that is a explanation for why SSAO causes it to turn transparent above then it could have some other effects wherever transparency flag for a texture comes into play :(
though i didn't tested that yet but it would have some effects on some of my assets that use transparency :( but i didn't played with SSAO (not even sure if it works for Intel in ENB, as when i tested some other ENB presets i never realized it actually working but more causing issues).

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 13:33 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 14:57 
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User avatar

Joined: 04 Jan 2012, 20:47
Posts: 73
Insane Jack wrote:
I really love to see the difference between enb and vanilla!

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By the way, last time I posted a 3D image. Nobody like it?


i thought it was awesome, also tht comparison shot is looking great =) keep up the good work, would love to see a few more comparison shots and 3d ones ;)


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 15:25 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
silverbullet
Thanks a lot! :D
Your comment warms my heart. I was crying desperately in a dark corner, waiting to see some interest for my stuffs! :lol:
So at least for you, I will do what you asked! :D


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 20:26 
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Joined: 25 Mar 2012, 10:41
Posts: 77
I´M relatively new tweaking SSIL, what values i could change to increase the performance?
now the quality is great, but take me 15-20fps...

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=0
SamplingRange=0.7
FadeFogRangeDay=6.0
FadeFogRangeNight=6.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=1.5
ILAmount=4.0


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 20:43 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
trillville - Your work is absolutely awesome, and the best config I've tried, bar none... with no sign of that over saturated, cartoon look (though there is nothing wrong with that if its what you like)..... this is Skyrim as it would look like if you were actually there; you have a great eye for natural lighting and colouration.

My only issue, and it maybe something generic (or I've done something wrong), is over bright water, esp. at night... any way to tone this down?

trillville wrote:
Playing around with the indirect lighting values:

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I too would like to see custom FXAA shaders, especially if they will improve texture sharpness. As for tracking the position of the sun in game, I don't know of any method. However, does it need to be 100% accurate? Even if rays are only partially accurate, I'd still be very happy :)


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 20:56 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
stakado wrote:
what values i could change to increase the performance?

Try this one. ;)

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=6.0
FadeFogRangeNight=6.0
SizeScale=0.5
SourceTexturesScale=0.2
FilterQuality=1
AOAmount=1.5
ILAmount=4.0

After it depend on what your eyes can tolerate. (flickering)


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 22:13 
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*master*

Joined: 27 Jan 2012, 18:46
Posts: 112
Pure gameplay screenshots with v0.112 ENB

@deadense : It is "Skull Helmets" - http://skyrim.nexusmods.com/downloads/file.php?id=17272. Please endorse if you like :P


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Last edited by happyken on 19 May 2012, 22:36, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 22:25 
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User avatar

Joined: 07 May 2012, 19:52
Posts: 85
Holy crap, happyken, that spiky sword helmet is awesome! What is it?


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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 22:50 
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*master*
User avatar

Joined: 05 Jan 2012, 11:39
Posts: 248
Location: Russia
Random run to test 0.112
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HD6 preset
real like preset
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