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 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 22:57 
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*master*

Joined: 05 Jan 2012, 11:30
Posts: 168
NEXT GENERATION 2.0 Ready.
http://skyrim.nexusmods.com/downloads/file.php?id=15826
Enb Based 0.112 Kage. WrapperVersion & InjectorVersion. 5 Presets (Vivid Color, Balanced, Cinema, Minus Color, Darker Nights)
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Gallery 1080p: http://minus.com/mbaIywxNbA/1g

_________________
ENB NEXT GENERATION
ENB HOLLYWOOD
ENB NEXT GENERATION FALLOUT 3
ENB NEXT GENERATION FALLOUT NEW VEGAS


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 19 May 2012, 23:25 
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*master*

Joined: 26 Feb 2012, 21:09
Posts: 164
@InsaneJack
Thanks! Your preset looks really nice in daylight. You should definitely post it here once you've finished tweaking your night settings.

@Dogstar
Appreciate the compliment :) As for a bright water (as opposed to foam, which ConfidenceMan has already taken care of--see his ENB page for the texture replacement), I think it's partially due to the way SSAO is applied in .112 and also because I have fairly low values for night fog, which affects the opacity of the water for some reason. I've never thought it overly bright myself, so I'll go back and see if I can give you a more specific answer (or solution).

@fedorrrz
Every time I see your screens they look better and better. Amazing work. I especially like the shots you've taken of that little seaside cottage. I admit, I've yet to try that particular mod, but now you've sold me :)


Also, does anyone know if there's a completely reliable solution for generating LOD yet? Has Bethesda said anything about fixing this feature in the CK?

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i5-2500k 4.3 Ghz, GTX 580 1.5 GB, 8gb RAM


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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 02:13 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
trillville
Thanks, and your first one is impressive !!

silverbullet
Like I said I did some 3D images and comparisons. For the GIFs there is the HD GIF AND the HD good one of it (the screenshot did with enb).
The scene here is more bright that "in game". It's without any SSAO.


I'm very happy about some of these images ! :D



Comparison image:

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HD GIF : http://img407.imageshack.us/img407/5614 ... 284150.gif
HD : http://img152.imageshack.us/img152/7824 ... 283832.jpg



Comparison image:

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HD GIF : http://img593.imageshack.us/img593/6887 ... 304286.gif
HD : http://img32.imageshack.us/img32/7829/t ... 304065.jpg



3D image:

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HD GIF : http://img14.imageshack.us/img14/609/te ... 437282.gif



Screenshot:
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HD : http://img688.imageshack.us/img688/3290 ... 315299.jpg



Comparison image:

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HD GIF : http://img69.imageshack.us/img69/4906/t ... 324493.gif
HD : http://img403.imageshack.us/img403/2131 ... 324323.jpg



3D image:

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HD GIF : http://img684.imageshack.us/img684/7642 ... 352696.gif
HD : http://img593.imageshack.us/img593/3140 ... 345946.jpg



Comparison image:

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HD GIF : http://img337.imageshack.us/img337/7/te ... 395618.gif
HD : http://img403.imageshack.us/img403/9606 ... 395449.jpg



3D image:

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HD GIF : http://img692.imageshack.us/img692/9139 ... 04091a.gif



Screenshot:

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HD : http://img706.imageshack.us/img706/9326 ... 430089.jpg



Comparison image:

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HD GIF : http://img85.imageshack.us/img85/6756/t ... 450060.gif
HD : http://img862.imageshack.us/img862/1933 ... 445845.jpg



Screenshot:

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HD : http://img214.imageshack.us/img214/5085 ... 461882.jpg



Comparison:

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HD GIF : http://img843.imageshack.us/img843/2524 ... 473588.gif



3D image:
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HD GIF : http://img21.imageshack.us/img21/5913/t ... 484908.gif



Comparison:
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HD GIF : http://img401.imageshack.us/img401/7407 ... 014280.gif
HD : http://img607.imageshack.us/img607/7879 ... 014387.jpg



The last screenshot!
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HD : http://img837.imageshack.us/img837/702/ ... 002060.jpg


Hope you like it !! :D


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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 05:32 
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Joined: 04 Jan 2012, 09:02
Posts: 13
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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 05:57 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 07:16 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
Hi all Gentlemen, how is all ?

First than nothing sorry for my bad english ok?

Im noob in this, i mean i just know ( i guess ) simple things about ENB, but now do things like you pro guys does ? not yet. I mean giving the internal hard code i dont know, i just experiment mixing somethings from others enb, im toying now with enb so my question is CAN SOMEONE TELL ME HOW CAN I " SATURATE and DESATURATE " in not so hard steps? :D i mean lets say that i like X ENB from X person but i want it with more Color! so what i can do for make it possible? of course thats for Skyrim.

Greetings

Maken


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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 08:48 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
trillville.... thank you. Below is a shot taken around dusk, which shows how bright the water appears for me... I've tried turning off SSAO but it still remains.

Other wise your set-up is near perfect [I have reduced the borders a bit], and just what I wanted, so you have taken away the need to battle with trying to make my own :P ... though I may still fiddle.


Bright water
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And some nice pics with TV_ENB
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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 10:20 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Maken1
Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this:

Code:
//color saturation
float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file
float middlegray=(color.r+color.g+color.b)*0.333;
float3 diffcolor=color.rgb-middlegray;
color.rgb+=diffcolor*GlobalSaturationFactor;
color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster.

you need to insert this code at the end of the shader enbeffect.fx, between these two lines:
Code:
_oC0.xyz=color.xyz;
return _oC0;

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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 10:32 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
ENBSeries wrote:
Maken1
Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this:

Code:
//color saturation
float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file
float middlegray=(color.r+color.g+color.b)*0.333;
float3 diffcolor=color.rgb-middlegray;
color.rgb+=diffcolor*GlobalSaturationFactor;
color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster.

you need to insert this code at the end of the shader enbeffect.fx, between these two lines:
Code:
_oC0.xyz=color.xyz;
return _oC0;


Hey thanks!!! for the quick answer :D, thanks i will try that :D


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 Post subject: Re: TES Skyrim
PostPosted: 20 May 2012, 12:57 
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*master*
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Joined: 12 Feb 2012, 17:41
Posts: 199
Location: Germany
@trillville: Not sure if there is a proper LOD fix, but your mod sure does look awsome!
@dpeasant: Nice screenshots, reminds me alot of your GTA IV setup.
@DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color).
@Boris: Just tried v112 and I really love the changes, apart from a little performance drop (which I expected) I'm completely satisfied. Great work!

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My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?


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