Hi there.
Is there any fix to the following problem? :
It looks as if the water depth or refraction is broken and a kind of negative image of the ground is shining through (partly).
Or maybe some transparency issue?
TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
It's not a bug, it's artifact of mixing ssao between transparent and non transparent objects. One day it will be fixed, at cost of performance.
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Re: TES Skyrim
Hi Boris!! how you been?
i need your help again man, where can i change the indoor ilumination when i enter to X house or more Temples? i mean in the enbseries.ini or it have to be in ? One example of when i enter to Dragonsearch the light uper is too much for me that overbright so much the floor, my char, walls, etc. I guess i touched something on the enbseries.ini that changed something without notice :S.
Greetings to all.
Maken
i need your help again man, where can i change the indoor ilumination when i enter to X house or more Temples? i mean in the enbseries.ini or it have to be in ? One example of when i enter to Dragonsearch the light uper is too much for me that overbright so much the floor, my char, walls, etc. I guess i touched something on the enbseries.ini that changed something without notice :S.
Greetings to all.
Maken
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Re: TES Skyrim
Maken1
Point light properties probably.
Point light properties probably.
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Re: TES Skyrim
Thank you!T.A.Z wrote:@trillville: Not sure if there is a proper LOD fix, but your mod sure does look awsome!
@dpeasant: Nice screenshots, reminds me alot of your GTA IV setup.
@DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color).
@Boris: Just tried v112 and I really love the changes, apart from a little performance drop (which I expected) I'm completely satisfied. Great work!
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Re: TES Skyrim
Yes! , thank you it work. Now i can fix that.ENBSeries wrote:Maken1
Point light properties probably.
Btw this enb is not mine ( credits for his creator nice work ) and i was training with it, touching somethings to fix to my own and this:
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Re: TES Skyrim
Hi T.A.Z... would you please be kind enough to go into a little more detail as to where these values are, and what to do with them?T.A.Z wrote: @DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color).
It seems overcast and night suffer this issue for me, and it would be nice to balance it out with the rest of trillville's config, as I think its awesome.
theradikal11 - WOW! another awesome set-up.
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Re: TES Skyrim
@DogStar
I think T.A.Z is referring to the fog options in the Creation Kit. See this page: http://www.creationkit.com/Weather
The water multiplier is probably what you should reduce first--ideally it should be close to zero. I think you can also adjust the color of the water to make it darker. Another thing to do is adjust the fog values at night. This is really the best way to achieve realistic night settings without tinkering too much with ENB. A general principle to go by is this: less fog = brighter water. If I had time, I'd do it myself...but I think T.A.Z is working on his own version specific to his ENB settings--but who knows, maybe it will be compatible for others.
I think T.A.Z is referring to the fog options in the Creation Kit. See this page: http://www.creationkit.com/Weather
The water multiplier is probably what you should reduce first--ideally it should be close to zero. I think you can also adjust the color of the water to make it darker. Another thing to do is adjust the fog values at night. This is really the best way to achieve realistic night settings without tinkering too much with ENB. A general principle to go by is this: less fog = brighter water. If I had time, I'd do it myself...but I think T.A.Z is working on his own version specific to his ENB settings--but who knows, maybe it will be compatible for others.