Unfortunately that fix isn't enough it fixes only 1 specific place by setting the lights different, and yeah MDS seems to replace every of these lights so that dynamic lightning sets in everywhere. Previous versions of ENB didn't fixed this issue where these lights are in place, didn't tried the current yetVond wrote:You can get rid of the shadow stripes using the Shadow Striping Fix ( http://skyrim.nexusmods.com/downloads/file.php?id=8043 )that ONLY fixes that instead, and that doesn't have 1500+ deleted records from Skyrim.esm that makes it incompatible with shitloads of mods like MDS does. MDS has tons of issues sadly. Personally I stopped using either since Boris uploaded his improved shadows as it included shadow striping fixes as far as I've been able to tell thus far.CruNcher wrote:SubSneer wrote:Sry. Looks like that was mod`s problem. I started preparing save file for you and decided turn off all mods to be sure my file would be compatible with your version of game. After I turned off all mods I found out there was no problem any more. Then I began turn mods one by one and got the reason:ENBSeries wrote:SubSneer
This mean that not all shaders for parallax were found by me and fixed, i need savegame to that area.
More Dynamic Shadows and Striping Fixed - http://skyrim.nexusmods.com/downloads/file.php?id=8262
So this info could help other people.
If u r using More Dynamic Shadow there could be problems.
Btw I didnt say but performance in KAGE is just greate.
I play with 4 folowers and now all my cobmat going super smooth no matter indoor or outdoor.
I still cant use HDtexture but this is problem of my hardware. Once again, thnx for you work.
I would say if this is the only issue of MDS i would greatly accept that compared to the Shadow Stripes on Actors faces
Though this is the most heaviest issue i experienced in Rendering yet viewtopic.php?f=14&t=17&p=6664
Anyways i try to hold the mod count very low and only pick mods that meet my quality reqirements as there are a lot of similar mods overflowing the nexus i pick very carefully, and the Engines (Games) plugin system is a very complex beast where you can get a lot of surprises from (especially in combination with the save state system), so i especially look @ those mods where the autors coming from Morrowind,Oblivion and Fallout and have Engine experience, or know what a normalmap,bumpmap,mipmap, lod ect (technical moders) is . The artistic side of things is a little different but still some things also apply here. You would be surprised what gems are on the nexus but have a very low rating
Also ENB mods are currently start to explode in the end we will have trillion of presets