Damn, not fair. I though Boris got the boot awhile back for having copyrighted stuff in the screenshots. Maybe I'm mistaken then, though.
Just admit you're their inside man
Beautiful Skyrim - Unreal Vibrancy- ENB
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Re: Skyrim: Beautiful Skyrim
I think it just probably depends on the person who sees it, or the person they're dealing with, lol.
They probably use the mods themselves. I wouldn't be surprised if they did anyway.
They probably use the mods themselves. I wouldn't be surprised if they did anyway.
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Re: Skyrim: Beautiful Skyrim
UPDATE
=======
Updated to ENB 0.113 binary.
Enabled Sun Rays setting for Unreal Cinema.
Altered sun settings (experimental).
Altered daytime lighting.
Added a little more colour and made nights a touch more blue.
Altered fire a little to give it a bit more depth at night.
Disabled all special effects in Unreal Immersion.
Will update Beautiful Skyrim website once final versions go up for 0.113.
=======
Updated to ENB 0.113 binary.
Enabled Sun Rays setting for Unreal Cinema.
Altered sun settings (experimental).
Altered daytime lighting.
Added a little more colour and made nights a touch more blue.
Altered fire a little to give it a bit more depth at night.
Disabled all special effects in Unreal Immersion.
Will update Beautiful Skyrim website once final versions go up for 0.113.
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Re: Skyrim: Beautiful Skyrim
Best preset in my humble opinion,.. using it for a couple of days now.
Of course I had to mess with it a wee bit. ^^
Thanks and keep up the good work!
Of course I had to mess with it a wee bit. ^^
Thanks and keep up the good work!
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Re: Skyrim: Beautiful Skyrim
If there's anything in particular you didn't like please leave your feedback. If there's an issue I'd like to know about it so I can fix it.
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Re: Skyrim: Beautiful Skyrim
I mostly did some quality-based tweaks like setting bloom Quality=0 (can't see much difference there :mrgreen: );
UseComplexIndirectLighting=true; ShadowCastersFix=true, ShadowQualityFix=true, DetailedShadowQuality=-1, UseBilateralShadowFilter=true and doubled the AO & ILA amount. I've also removed that square vignette and got back to the round one.
Those are just my personal preferences and not necessarily an improvement, you just keep doing your thing
Oh and I'm using Unreal Cinema version.
UseComplexIndirectLighting=true; ShadowCastersFix=true, ShadowQualityFix=true, DetailedShadowQuality=-1, UseBilateralShadowFilter=true and doubled the AO & ILA amount. I've also removed that square vignette and got back to the round one.
Those are just my personal preferences and not necessarily an improvement, you just keep doing your thing
Oh and I'm using Unreal Cinema version.
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Re: Skyrim: Beautiful Skyrim
Ah most of that I didn't bother with because I'm on AMD.
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Re: Skyrim: Beautiful Skyrim
Love your presets, I use a tweaked Unreal Cinema for my tastes. Really looking forward to the .113 set
One thing I tweak is DOF, I usually increase it to give the horizon a blurred effect, but I have a problem with increasing DOF and using a horse. When I'm on horseback, the DOF effect is significant and it blurs everything about 5m in front of me and beyond. When I get on foot, it returns to normal, but I can't seem to find an appropriate setting to change the way DOF works on horse without messing up the on-foot DOF.. ? If that makes sense.
One thing I tweak is DOF, I usually increase it to give the horizon a blurred effect, but I have a problem with increasing DOF and using a horse. When I'm on horseback, the DOF effect is significant and it blurs everything about 5m in front of me and beyond. When I get on foot, it returns to normal, but I can't seem to find an appropriate setting to change the way DOF works on horse without messing up the on-foot DOF.. ? If that makes sense.
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Re: Skyrim: Beautiful Skyrim
You would be better off asking Matso.
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Re: Skyrim: Beautiful Skyrim
Beautiful Skyrim v1.0
*Revamped & renamed configuration, now includes Realistic Lighting 3.4 for better distribution of colour platforms across all day/night cycles. Dusk is a bit more red, nights a bit more blue. Torches should be a little more effective. Adaptation has been tweaked for daytime. Sky should be better balanced than before, overall. Sun rays reduced a little.
*Additional Depth of Field and Pallette Files included within an additional Optionals folder.
*Cinematic and Non Cinematic variants included. Cinematic includes letterbox view and film grain. Non cinematic uses a tweaked round vignette.
*Tweaked SSAO. Hopefully it should be better utilised.
*Updated FAQ's and Credits.
If you come across any problems using the configuration please let me know. Anything you feel needs balancing better, please let me know. All suggestions welcomed but please be aware that does not mean it will automatically be added.
Thanks and enjoy.
*Revamped & renamed configuration, now includes Realistic Lighting 3.4 for better distribution of colour platforms across all day/night cycles. Dusk is a bit more red, nights a bit more blue. Torches should be a little more effective. Adaptation has been tweaked for daytime. Sky should be better balanced than before, overall. Sun rays reduced a little.
*Additional Depth of Field and Pallette Files included within an additional Optionals folder.
*Cinematic and Non Cinematic variants included. Cinematic includes letterbox view and film grain. Non cinematic uses a tweaked round vignette.
*Tweaked SSAO. Hopefully it should be better utilised.
*Updated FAQ's and Credits.
If you come across any problems using the configuration please let me know. Anything you feel needs balancing better, please let me know. All suggestions welcomed but please be aware that does not mean it will automatically be added.
Thanks and enjoy.
Last edited by Unreal Warfare on 09 Jun 2012, 21:50, edited 1 time in total.
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Unreal Cinema ENB
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