Fallout 4 0.307

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Re: Fallout 4 0.307

That would be a crazy waste of System resources using both
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Re: Fallout 4 0.307

I think they are very complementary as they look and behave very differently (which is normal since they are different kind of AO). HBAO with Enb SSAO/Il look gorgeous. And SSAO doesn't cost a lot neither, I was surprised but it's pretty well optimized. I get only 3-5 fps hit while using it.
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Re: Fallout 4 0.307

For me the impact of mixing ENBs AO + HBAO+ is nearly double the overhead the idea to mix it with Bethesdas Default AO though could be quiet interesting :)

in Dialogue i measured something like

No AO = 40 FPS
Hbao+ = 30 FPS
Hbao+ + ENB AO = 25 FPS

@Boris

Dithering seems to have almost 0 effect here time for extra Noise ?

Image
Last edited by CruNcher on 20 May 2016, 18:47, edited 1 time in total.
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Re: Fallout 4 0.307

SSAO looks very good. Can't wait for the water effects when they're finally in. :D
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Re: Fallout 4 0.307

@Boris

The Pip-Boy Display runs in his own Post Processing Space that ENB can't reach yet ?

Image

Normally ENB Saturation Darkens the whole Frame but the Pip-Boy Display seems totally unaffected

I wanted to get it's Display not so washed out like in Bethesdas Processing (more solid black) but i realized it isn't affected what ever i do then i tried this and was surprised


Bethesdas darker Processing inside their Original Color Filter

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Re: Fallout 4 0.307

Love the SSAO. :D

Returning to Fallout 4 after a while in order to check out the DLC's, I notice that I get flickering reflections with ENB, i.e. the reflection in puddles flickers on and off depending on the angle. The issue is gone if I remove ENB, but I don't want to do that. Anyone who has an idea what might cause it?
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Re: Fallout 4 0.307

CruNcher
Pipboy was masked without post processing when i modded the game half year ago. Don't know what is it now.

Arkngt
I can't see flickering as hard as i try. It flickers without mod too, just not all the time. Same with mod.
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Re: Fallout 4 0.307

For me actually Bethesdas Bloom Shine effect seems to have a tendency to flicker but i didn't tried for a long time to start and look at the results pure without any ENB even getting into the Render Chain @ all

And sometimes yeah i have the feeling i see textures flickering as well in tbe Background lod on certain angles but i guess all these are base Engine and Temporal AA issues mostly :)
Last edited by CruNcher on 21 May 2016, 18:44, edited 3 times in total.
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Re: Fallout 4 0.307

ENBSeries wrote:Fallout 4 (TES With Guns)
ENBSeries 0.307 (graphic mod) / ENBoost (patch)
Added some environment lighting controls and ambient occlusion.
If I enable AO feature via ENBSeries does it recommended to disable the game SSAO itself? I mean not HBAO+, just SSAO High Quaility Settings and just let ENBSeries SSAO enabled, nothing else?

Thank you!
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Re: Fallout 4 0.307

The flickering seems glitchy as I sometimes have it and sometimes not (with ENB), but I've never seen flickering just like it w/o ENB (IIRC, it was a couple of months ago that I played the game). I'll try capturing a clip of it if I can.
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