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 Post subject: Re: Fallout 4 0.307
PostPosted: 22 May 2016, 11:13 
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Arkngt
You may continue looking for dependency, but i gave up. If will be found 100% buggy condition, i'll try to find what is wrong, but now i don't think it's the mod bug.

kranazoli
I do not disable and do not replace game own ambient occlusion, so if it's enabled, both are applied.

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 Post subject: Re: Fallout 4 0.307
PostPosted: 22 May 2016, 12:40 
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Quote:
kranazoli
I do not disable and do not replace game own ambient occlusion, so if it's enabled, both are applied.


I see and that is I tried to explain myself, as well. So, I guess, I had understood tapioks video also. If I am not mistaken he disable the game own AO just to demonstrate how ENB AO behave just without SSAO or HBAO enabled. And also thank to l00 for its explanation, as well.

I guess I will apply SSAO + ENB AO at the same time, and see how performance and visuality behave and looks like...

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 Post subject: Re: Fallout 4 0.307
PostPosted: 23 May 2016, 18:42 
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If I start the game with an existing enb preset which don't have SSAO/SSIL section, these values added to the enbseries.ini file:

[SSAO_SSIL]
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=2
UseIndirectLighting=true
SamplingRange=0.3
AOIntensity=1.0
AOIntensityInterior=1.0
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOMixingType=0
AOMixingTypeInterior=0

If I am not mistaken this case like that enb will update, expand, etc... actual enbseries.ini file with the default values. But these values different a lot from AO section at latest binary "package". So, from where exactly these values ganareted by? (and why with that settings?) I just like to know...

So that mean that the new SSAO/SSIL settings some kind of example from Boris? A kind of "pre"setted values?

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 Post subject: Re: Fallout 4 0.307
PostPosted: 24 May 2016, 09:58 
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Default and debug values are not the same and both don't need to be used without tweaking.

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 Post subject: Re: Fallout 4 0.307
PostPosted: 24 May 2016, 11:22 
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ENBSeries wrote:
Default and debug values are not the same and both don't need to be used without tweaking.


I see. So these are the debug values then. I didn't know about that, or I had a wrong idea. Thank you and I see I should tweak them...

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 Post subject: Re: Fallout 4 0.307
PostPosted: 25 May 2016, 14:34 
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Version updated, download again
Fixed flickering of directional light for some game video setting.

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 Post subject: Re: Fallout 4 0.307
PostPosted: 26 May 2016, 18:55 
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The new version also fixed my problem and now changing DirectLightingIntensity has an effect, thanks.


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 Post subject: Re: Fallout 4 0.307
PostPosted: 30 May 2016, 02:13 
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Hi Boris,

Are the 'DirectLightingDesaturation' variables in 0.307 meant to have any effect right now? In my testing, these parameters have no effect on direct lighting, even if some color filter is applied. Perhaps I misunderstand how these are intended to function?

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Last edited by tapioks on 30 May 2016, 03:27, edited 1 time in total.

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 Post subject: Re: Fallout 4 0.307
PostPosted: 30 May 2016, 02:37 
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Hi
Desaturation applied first, then color filter. You may not notice difference, because sun color is white.

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 Post subject: Re: Fallout 4 0.307
PostPosted: 30 May 2016, 03:27 
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Ok, thanks, that makes sense!

I guess the Direct Lighting Intensity Interior parameters also have no real effect, because there is no sunlight or moonlight in interiors, right?

Also, do you have plans to implement [ENVIRONMENT] controls for Point Lighting and Fog attributes in a future release?

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