TES Skyrim 0.305
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
It's dip bottleneck problem, cpu and mobo dependent, not videocard. Same with many games, including fallout 4.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.305
I have noticed the vsync is no longer working in 305, but working on 292.
Is there somebody have same proble as I am?
Is there somebody have same proble as I am?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
Nobody have, because code was not changed
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.305
I accidentally found it. now the vsync will be disable when EnableUnsafeFixes in thread is false.
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Re: TES Skyrim 0.305
@boris I don't even know you tested new features on the forum. that skylighting will be really good for interior!
You looks upset that ppl doesn't pay attention to your modding, that's bad .
I'm enb config modder since you uploaded .109 version, till now for sure . Seriously I feel so much thankful to you to make this graphic mod!
You looks upset that ppl doesn't pay attention to your modding, that's bad .
I'm enb config modder since you uploaded .109 version, till now for sure . Seriously I feel so much thankful to you to make this graphic mod!
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- *sensei*
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Re: TES Skyrim 0.305
The enbsunsprite.fx has the LightParamters.w that tells when the sun is visible, but that effect file cannot alter the color.xyz setting. Is there a way to detect the sun visibility from the enbeffect.fx to alter the color.xyz when it's visible while use a different color.xyz when not visble? I tried to use the adaptation level, but the snow scene used the sun visible color.xyz setting even when the sun was behind the player.
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
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AMD R9 6900HX, 16GB DDR5-4800
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
Sun is not visible or not by parameter. It can be covered by many objects and it's area is not just a one pixel on the screen, so it can't be presented by single parameter. Or i misunderstood what do you ask?
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- *master*
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Re: TES Skyrim 0.305
//xy=sun position on screen, w=visibility
float4 LightParameters;
If the sun is not visible by a parameter, what is w?
float4 LightParameters;
If the sun is not visible by a parameter, what is w?
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i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.305
It's glow sprite size multiplied by it's position outside of the screen. It's not a sun.
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- *sensei*
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Re: TES Skyrim 0.305
The enbsunsprite.fx file is detecting the glow sprite only on the sun with the SamplerMask, and I'd like to alter the color.xyz setting from the enbeffect.fx file when the glow sprite is on the sun. The Adaptation from the enbeffect.fx file cannot differentiate the bright glow is on the sun or snow or fire pit, and I cannot alter the color.xyz only when the sun is in the scene.ENBSeries wrote:It's glow sprite size multiplied by it's position outside of the screen. It's not a sun.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE