Boris couldn't find a way to separate interiors from exteriors so he assigned interiors to Exterior Day.
Mentioned here;
http://enbdev.com/enbseries/forum/viewt ... f=2&t=4744
[F4/SSE] Natural Bloom 3.0
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
-
Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: [Fallout 4] Natural Bloom
Thanks Jawz - I try to keep up these posts but clearly missed that one. It also explains some other things I noticed ... should have figured it out on my own :p--JawZ-- wrote:Boris couldn't find a way to separate interiors from exteriors so he assigned interiors to Exterior Day.
Mentioned here;
http://enbdev.com/enbseries/forum/viewt ... f=2&t=4744
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: [Fallout 4] Natural Bloom
That's not true. Interiors and exteriors are separated, but time of the day inside interiors is forced to InteriorDay time. It's because i'm using sun and moon to get time of the day and they are not drawed inside interiors. When game will have stable patch, near final version, helper plugin similar to Skyrim will be made.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 2
- Joined: 14 Dec 2015, 20:39
Re: [Fallout 4] Natural Bloom
Yeah Boris I tried that but it didn't work =/
Last edited by Archalyus on 22 Sep 2016, 22:17, edited 1 time in total.
-
Offline
- Posts: 66
- Joined: 20 May 2012, 13:34
Re: [Fallout 4] Natural Bloom
so this can use in the new version of enb . right
-
Offline
- Posts: 82
- Joined: 09 Oct 2014, 01:29
Re: [Fallout 4] Natural Bloom
Did anyone successfully implement the contrast restriction to apply only to the brighter parts of the image? I'm still using a ReShade bloom ONLY because it has source saturation, size, and threshold parameters. I have the threshold fairly high, but the saturation also a bit high, making things like the sky give a nice colorful bleed around objects that are backlit. I would love to do the same with ENB bloom and just ditch ReShade altogether (but I'm still terrible at shader code.)
-
Offline
- *master*
- Posts: 112
- Joined: 30 Jan 2016, 11:26
- Location: France
Re: [Fallout 4] Natural Bloom
You can do that with Natural Bloom, that's what I did for the faky ambiant lighting of PRC Lite preset.
Latest Modular shaders from Jawz also have a lot of control over contrast and threshold.
Latest Modular shaders from Jawz also have a lot of control over contrast and threshold.
-
Offline
- *sensei*
- Posts: 341
- Joined: 27 Dec 2011, 21:33
- Location: Poland, Gdańsk
Re: [Fallout 4] Natural Bloom
The shader has been updated, here's the changelog:
-Ported Saturation code from Modular Shader Library
-Removed custom multipliers from BloomMixing pass
-Lowered the Scale (12 to 8)
-Increased the max fstepcount (1 to 8)
-Ported Saturation code from Modular Shader Library
-Removed custom multipliers from BloomMixing pass
-Lowered the Scale (12 to 8)
-Increased the max fstepcount (1 to 8)
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
-
Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: [Fallout 4] Natural Bloom
Thank you for the update. Downloaded to check out later.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
-
Offline
- Posts: 66
- Joined: 20 May 2012, 13:34
Re: [Fallout 4] Natural Bloom
this new effect creat very strong boom for me