I tell you what would be cool, if someone like Geonight could create a tutorial on getting the best from ENB! Don't expect a full manual but a heads up on what effect do and how changing the numbers one way or another would affect the image. ATM I'm just guessing and hoping for the best. Just a thought.
TES Skyrim
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- *master*
- Posts: 214
- Joined: 03 Jan 2012, 17:19
Re: TES Skyrim
Some DOF shots I am really pleased with...
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- Posts: 73
- Joined: 04 Jan 2012, 20:47
Re: TES Skyrim
would love to try yoursDorak wrote:Here's my try.
FXAA injector ( for color correction ) & ENBSeries v0101 ( don't see the point of the 0102 ).
Major points :
● Killed the horrible bloom. No " white panel " look when daytime.
● Actual real dark nights ( and i really mean " dark " you can't see without some source of light ).
● Vivid colors and deep blacks
● Warmer light sources at night
and also how are people getting the DOF to work 0_o
Last edited by silverbullet on 04 Jan 2012, 20:58, edited 1 time in total.
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- Posts: 14
- Joined: 04 Jan 2012, 16:45
Re: TES Skyrim
@ legacy
nice work, man. i started using your sets.
nice work, man. i started using your sets.
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- *blah-blah-blah maniac*
- Posts: 660
- Joined: 02 Jan 2012, 21:07
- Location: Spain
Re: TES Skyrim
tm @ consolesilverbullet wrote:
and also how are people getting the DOF to work 0_o
open the menu (tab)
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Re: TES Skyrim
Would be fantastic for tweaking. I'm doing horrible things with those numbers right now.vandinz wrote:I tell you what would be cool, if someone like Geonight could create a tutorial on getting the best from ENB! Don't expect a full manual but a heads up on what effect do and how changing the numbers one way or another would affect the image. ATM I'm just guessing and hoping for the best. Just a thought.
Geonight, when will you release your config??
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Re: TES Skyrim
Oh right, thanks, cant wait till we have DOF like that in gameUnreal wrote:tm @ consolesilverbullet wrote:
and also how are people getting the DOF to work 0_o
open the menu (tab)
Re: TES Skyrim
I don't know what is more fun, modding or playing this game. I've been using ENB for some time... since GTA4 (going to have to send Boris some dollars for all his hard work). I've got about 30 mods going at this point,.... flora, textures, water, sky, ground cover, snow, faces, eyes, weapons.....etc,etc. With ENB I'm taking around 25fps hit (from 60 to 30-35fps)
System: i7 3.3-ghz, 6gb ram, crossfire 6870, 1920x1080 res. going to 32 lcd and (or) 120 inch projector.
Using Confident ENB - A realistic ENB profile by Confidence Man...... tried them all and his is the best for my tastes so far (good job man) tweaked slightly.
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=1
AmountDay=0.15
AmountNight=0.2
BlueShiftAmountDay=1.25
BlueShiftAmountNight=0.50
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=2.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=2
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.50
SourceTexturesScale=0.50
FilterQuality=1
AOAmount=1.5
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=2.8
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.2
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.1
DirectLightingDesaturationNight=0.6
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=0.6
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.4
PointLightingIntensityDay=2.0
PointLightingIntensityNight=2.5
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.1
FogColorMultiplierDay=0.8
FogColorMultiplierNight=0.1
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.1
ColorPowNight=1.0
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5
CloudsIntensityDay=2.2
CloudsIntensityNight=0.9
CloudsCurveDay=2.0
CloudsCurveNight=2.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.2
GradientDesaturation=0.55
GradientTopIntensityDay=2.5
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.5
GradientTopCurveNight=1.5
GradientMiddleIntensityDay=2.8
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.5
GradientHorizonIntensityDay=3.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=5.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5
[WINDOWLIGHT]
Intensity=7.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.3
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0
[FIRE]
IntensityDay=8.0
IntensityNight=6.0
CurveDay=2.0
CurveNight=2.0
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.4
System: i7 3.3-ghz, 6gb ram, crossfire 6870, 1920x1080 res. going to 32 lcd and (or) 120 inch projector.
Using Confident ENB - A realistic ENB profile by Confidence Man...... tried them all and his is the best for my tastes so far (good job man) tweaked slightly.
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=1
AmountDay=0.15
AmountNight=0.2
BlueShiftAmountDay=1.25
BlueShiftAmountNight=0.50
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=2.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=2
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.50
SourceTexturesScale=0.50
FilterQuality=1
AOAmount=1.5
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=2.8
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.2
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.1
DirectLightingDesaturationNight=0.6
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=0.6
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.4
PointLightingIntensityDay=2.0
PointLightingIntensityNight=2.5
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.1
FogColorMultiplierDay=0.8
FogColorMultiplierNight=0.1
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.1
ColorPowNight=1.0
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5
CloudsIntensityDay=2.2
CloudsIntensityNight=0.9
CloudsCurveDay=2.0
CloudsCurveNight=2.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.2
GradientDesaturation=0.55
GradientTopIntensityDay=2.5
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.5
GradientTopCurveNight=1.5
GradientMiddleIntensityDay=2.8
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.5
GradientHorizonIntensityDay=3.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=5.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5
[WINDOWLIGHT]
Intensity=7.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.3
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0
[FIRE]
IntensityDay=8.0
IntensityNight=6.0
CurveDay=2.0
CurveNight=2.0
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.4
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Offline
- *sensei*
- Posts: 323
- Joined: 28 Dec 2011, 08:14
Re: TES Skyrim
Today start tweaking 0.102v and I don't like what I see so far .
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Offline
- Posts: 14
- Joined: 04 Jan 2012, 16:45
Re: TES Skyrim
your .99v sets are better than anything i've seen on any other version. as they say, if it isn't broke, why fix it?Gionight wrote:Today start tweaking 0.102v and I don't like what I see so far .