--JawZ-- ENB resources, updated 15 september-14
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Re: --JawZ-- ENB resources, updated 15 september-14
There is, you could try to refactor the code to use ordinary if statements. First technique should obviously run every time.
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Re: --JawZ-- ENB resources, updated 15 september-14
@Mindflux
Hmmm ... alas, I wouldn't know where to begin. It's ok though, I really just wanted this as a convenience feature, but I can configure this variable the old fashioned way (i.e. changing the .ini value and restarting the game).
Hmmm ... alas, I wouldn't know where to begin. It's ok though, I really just wanted this as a convenience feature, but I can configure this variable the old fashioned way (i.e. changing the .ini value and restarting the game).
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Re: --JawZ-- ENB resources, updated 15 september-14
Actually, like usually I was talking out of my ass since I forgot if...else statements can only be used inside functions.
Why do you need to change the number of passes dynamically?
Why do you need to change the number of passes dynamically?
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Re: --JawZ-- ENB resources, updated 15 september-14
So I can make a nice demo video about the Painted Wasteland shadermindflux wrote:Actually, like usually I was talking out of my ass since I forgot if...else statements can only be used inside functions.
Why do you need to change the number of passes dynamically?
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Re: --JawZ-- ENB resources, updated 15 september-14
Well, no surprises there
There's actually one trick that I remember Boris describing some time (probably long...) ago, you need to draw all passes but depending on the quality some of the passes are drawn outside the viewport.
There's actually one trick that I remember Boris describing some time (probably long...) ago, you need to draw all passes but depending on the quality some of the passes are drawn outside the viewport.
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Re: --JawZ-- ENB resources, updated 15 september-14
Thanks for the additional info ... though I think that kind of tinkering is a bit out of my league
I will stick to the 'old fashioned' way for the time being...
I will stick to the 'old fashioned' way for the time being...
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