Even if i'm too late you could also try that in enbeffect.fx:
this one will apply the lens dirt texture itself on the bloom, you can change the intensity of the overlay and yeah, if that's what you want...
Code: Select all
float _DirtOverlayAmount = 0.5f;
bloom += lerp(dirt * _DirtOverlayAmount,bloom,dirt);
use the _DirtBlackClip stuff to increase the blacks of your lens texture to allow more "normal" bloom
Code: Select all
float _DirtBlackClip = 0.0f;
dirt = max(_DirtBlackClip,dirt);
bloom = lerp(color,bloom,dirt)